8 changed files with 236 additions and 46 deletions
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2src/video_core/CMakeLists.txt
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6src/video_core/engines/maxwell_3d.h
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17src/video_core/renderer_opengl/gl_buffer_cache.cpp
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7src/video_core/renderer_opengl/gl_buffer_cache.h
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64src/video_core/renderer_opengl/gl_primitive_assembler.cpp
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33src/video_core/renderer_opengl/gl_primitive_assembler.h
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144src/video_core/renderer_opengl/gl_rasterizer.cpp
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7src/video_core/renderer_opengl/gl_rasterizer.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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namespace OpenGL { |
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constexpr u32 TRIANGLES_PER_QUAD = 6; |
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constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3}; |
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PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {} |
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PrimitiveAssembler::~PrimitiveAssembler() = default; |
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std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const { |
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ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4"); |
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return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint); |
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} |
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GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) { |
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const std::size_t size{CalculateQuadSize(count)}; |
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size); |
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for (u32 primitive = 0; primitive < count / 4; ++primitive) { |
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for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) { |
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const u32 index = first + primitive * 4 + QUAD_MAP[i]; |
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std::memcpy(dst_pointer, &index, sizeof(index)); |
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dst_pointer += sizeof(index); |
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} |
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} |
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return index_offset; |
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} |
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GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, |
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u32 count) { |
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const std::size_t map_size{CalculateQuadSize(count)}; |
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size); |
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); |
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const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; |
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const u8* source{Memory::GetPointer(*cpu_addr)}; |
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for (u32 primitive = 0; primitive < count / 4; ++primitive) { |
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for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) { |
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const u32 index = primitive * 4 + QUAD_MAP[i]; |
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const u8* src_offset = source + (index * index_size); |
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std::memcpy(dst_pointer, src_offset, index_size); |
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dst_pointer += index_size; |
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} |
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} |
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return index_offset; |
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} |
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} // namespace OpenGL
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// Copyright 2018 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <vector> |
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#include <glad/glad.h> |
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#include "common/common_types.h" |
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#include "video_core/memory_manager.h" |
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namespace OpenGL { |
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class OGLBufferCache; |
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class PrimitiveAssembler { |
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public: |
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explicit PrimitiveAssembler(OGLBufferCache& buffer_cache); |
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~PrimitiveAssembler(); |
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/// Calculates the size required by MakeQuadArray and MakeQuadIndexed. |
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std::size_t CalculateQuadSize(u32 count) const; |
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GLintptr MakeQuadArray(u32 first, u32 count); |
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GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count); |
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private: |
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OGLBufferCache& buffer_cache; |
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}; |
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} // namespace OpenGL |
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