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gl_state: reset 1d textures

nce_cpp
wwylele 9 years ago
parent
commit
3e20762caa
  1. 14
      src/video_core/renderer_opengl/gl_state.cpp

14
src/video_core/renderer_opengl/gl_state.cpp

@ -270,6 +270,20 @@ void OpenGLState::ResetTexture(GLuint handle) {
unit.texture_2d = 0;
}
}
if (cur_state.lighting_lut.texture_buffer == handle)
cur_state.lighting_lut.texture_buffer = 0;
if (cur_state.fog_lut.texture_1d == handle)
cur_state.fog_lut.texture_1d = 0;
if (cur_state.proctex_noise_lut.texture_1d == handle)
cur_state.proctex_noise_lut.texture_1d = 0;
if (cur_state.proctex_color_map.texture_1d == handle)
cur_state.proctex_color_map.texture_1d = 0;
if (cur_state.proctex_alpha_map.texture_1d == handle)
cur_state.proctex_alpha_map.texture_1d = 0;
if (cur_state.proctex_lut.texture_1d == handle)
cur_state.proctex_lut.texture_1d = 0;
if (cur_state.proctex_diff_lut.texture_1d == handle)
cur_state.proctex_diff_lut.texture_1d = 0;
}
void OpenGLState::ResetSampler(GLuint handle) {

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