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[cmake] Remove shader dir regeneration (#3813)

We ***do not*** support BSD make. Period.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
lizzie/remove-mlp-2-level
crueter 2 days ago
parent
commit
3ce5463d2d
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 6
      src/video_core/host_shaders/CMakeLists.txt

6
src/video_core/host_shaders/CMakeLists.txt

@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "")
set(QUIET_FLAG "")
endif()
# Shader files must depend on their directory otherwise *BSD make will spontaneously combust
file(MAKE_DIRECTORY "${SHADER_DIR}")
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
${SHADER_DIR}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${SHADER_DIR}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
endif()
@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
${SHADER_DIR}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})

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