crueter
2 days ago
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GPG Key ID: 425ACD2D4830EBC6
1 changed files with
0 additions and
6 deletions
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src/video_core/host_shaders/CMakeLists.txt
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@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "") |
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set(QUIET_FLAG "") |
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endif() |
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# Shader files must depend on their directory otherwise *BSD make will spontaneously combust |
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file(MAKE_DIRECTORY "${SHADER_DIR}") |
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foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) |
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get_filename_component(FILENAME ${SOURCE_FILE} NAME) |
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string(REPLACE "." "_" SHADER_NAME ${FILENAME}) |
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@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) |
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${SOURCE_FILE} |
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DEPENDS |
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${INPUT_FILE} |
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${SHADER_DIR} |
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified |
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) |
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) |
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@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) |
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION} |
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MAIN_DEPENDENCY |
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${SOURCE_FILE} |
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DEPENDS |
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${SHADER_DIR} |
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) |
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE}) |
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endif() |
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@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES}) |
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${SOURCE_FILE} |
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DEPENDS |
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${INPUT_FILE} |
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${SHADER_DIR} |
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified |
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) |
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) |
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