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Pica/Rasterizer: Textures seem to be laid out flipped vertically.

Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
pull/15/merge
Tony Wasserka 11 years ago
parent
commit
3b78af904e
  1. 2
      src/video_core/rasterizer.cpp

2
src/video_core/rasterizer.cpp

@ -214,7 +214,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
}
};
s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);

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