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@ -375,9 +375,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture |
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{ |
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const u8* source_ptr = source + offset * 2; |
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u8 r = source_ptr[1] >> 4; |
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u8 g = source_ptr[1] & 0xFF; |
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u8 g = source_ptr[1] & 0xF; |
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u8 b = source_ptr[0] >> 4; |
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u8 a = source_ptr[0] & 0xFF; |
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u8 a = source_ptr[0] & 0xF; |
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r = (r << 4) | r; |
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g = (g << 4) | g; |
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b = (b << 4) | b; |
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