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@ -21,6 +21,8 @@ |
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namespace Pica { |
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namespace Pica { |
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void VertexLoader::Setup(const Pica::Regs& regs) { |
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void VertexLoader::Setup(const Pica::Regs& regs) { |
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ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once."); |
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const auto& attribute_config = regs.vertex_attributes; |
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const auto& attribute_config = regs.vertex_attributes; |
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num_total_attributes = attribute_config.GetNumTotalAttributes(); |
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num_total_attributes = attribute_config.GetNumTotalAttributes(); |
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@ -60,9 +62,13 @@ void VertexLoader::Setup(const Pica::Regs& regs) { |
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} |
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} |
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} |
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} |
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} |
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} |
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is_setup = true; |
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} |
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} |
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) { |
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) { |
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ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices."); |
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for (int i = 0; i < num_total_attributes; ++i) { |
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for (int i = 0; i < num_total_attributes; ++i) { |
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if (vertex_attribute_elements[i] != 0) { |
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if (vertex_attribute_elements[i] != 0) { |
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// Load per-vertex data from the loader arrays
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// Load per-vertex data from the loader arrays
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