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glsl: Implement more instructions used by SMO

nce_cpp
ameerj 5 years ago
parent
commit
3795c56db6
  1. 6
      src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
  2. 2
      src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
  3. 4
      src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
  4. 6
      src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
  5. 8
      src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

6
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@ -148,6 +148,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
throw NotImplementedException("Get Position for stage {}", ctx.stage);
}
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
break;
case IR::Attribute::InstanceId:
ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst);
break;
@ -174,7 +178,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
}
switch (attr) {
case IR::Attribute::PointSize:
ctx.Add("gl_Pointsize={};", value);
ctx.Add("gl_PointSize={};", value);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:

2
src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp

@ -16,7 +16,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instruction");
ctx.AddS32("{}=int(float({}))&0xffff;", inst, value);
}
void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,

4
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@ -376,7 +376,9 @@ void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
}
void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,

6
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@ -86,10 +86,10 @@ void EmitSetZFlag(EmitContext& ctx);
void EmitSetSFlag(EmitContext& ctx);
void EmitSetCFlag(EmitContext& ctx);
void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx);
void EmitSampleId(EmitContext& ctx);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);

8
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@ -203,15 +203,15 @@ void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitWorkgroupId(EmitContext& ctx) {
NotImplemented();
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
}
void EmitInvocationId(EmitContext& ctx) {
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
NotImplemented();
}
void EmitSampleId(EmitContext& ctx) {
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
NotImplemented();
}

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