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shader_recompiler: SPIRV: Only enable int64 feature when supported

nce_cpp
Billy Laws 3 years ago
parent
commit
3772cfc976
  1. 2
      src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

2
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
U16 = Name(TypeInt(16, false), "u16"); U16 = Name(TypeInt(16, false), "u16");
S16 = Name(TypeInt(16, true), "s16"); S16 = Name(TypeInt(16, true), "s16");
} }
if (info.uses_int64) {
if (info.uses_int64 && profile.support_int64) {
AddCapability(spv::Capability::Int64); AddCapability(spv::Capability::Int64);
U64 = Name(TypeInt(64, false), "u64"); U64 = Name(TypeInt(64, false), "u64");
} }

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