7 changed files with 35 additions and 206 deletions
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2src/video_core/CMakeLists.txt
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22src/video_core/renderer_opengl/gl_buffer_cache.cpp
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4src/video_core/renderer_opengl/gl_buffer_cache.h
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102src/video_core/renderer_opengl/gl_global_cache.cpp
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82src/video_core/renderer_opengl/gl_global_cache.h
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27src/video_core/renderer_opengl/gl_rasterizer.cpp
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2src/video_core/renderer_opengl/gl_rasterizer.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL { |
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CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size) |
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size}, |
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max_size{max_size} { |
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buffer.Create(); |
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LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory"); |
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} |
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CachedGlobalRegion::~CachedGlobalRegion() = default; |
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void CachedGlobalRegion::Reload(u32 size_) { |
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size = size_; |
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if (size > max_size) { |
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size = max_size; |
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LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_, |
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max_size); |
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} |
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glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW); |
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} |
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void CachedGlobalRegion::Flush() { |
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LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr); |
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glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr); |
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} |
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GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const { |
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const auto search{reserve.find(addr)}; |
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if (search == reserve.end()) { |
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return {}; |
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} |
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return search->second; |
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} |
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GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, |
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u32 size) { |
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GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)}; |
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if (!region) { |
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// No reserved surface available, create a new one and reserve it
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; |
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const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)}; |
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ASSERT(cpu_addr); |
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region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size); |
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ReserveGlobalRegion(region); |
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} |
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region->Reload(size); |
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return region; |
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} |
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void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) { |
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reserve.insert_or_assign(region->GetCacheAddr(), std::move(region)); |
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} |
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GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer) |
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: RasterizerCache{rasterizer} { |
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GLint max_ssbo_size_; |
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_); |
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max_ssbo_size = static_cast<u32>(max_ssbo_size_); |
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} |
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GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion( |
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const GLShader::GlobalMemoryEntry& global_region, |
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) { |
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std::lock_guard lock{mutex}; |
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auto& gpu{Core::System::GetInstance().GPU()}; |
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auto& memory_manager{gpu.MemoryManager()}; |
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const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]}; |
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const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address + |
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global_region.GetCbufOffset()}; |
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const auto actual_addr{memory_manager.Read<u64>(addr)}; |
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const auto size{memory_manager.Read<u32>(addr + 8)}; |
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// Look up global region in the cache based on address
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const auto& host_ptr{memory_manager.GetPointer(actual_addr)}; |
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GlobalRegion region{TryGet(host_ptr)}; |
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if (!region) { |
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// No global region found - create a new one
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region = GetUncachedGlobalRegion(actual_addr, host_ptr, size); |
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Register(region); |
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} |
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return region; |
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} |
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} // namespace OpenGL
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@ -1,82 +0,0 @@ |
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// Copyright 2018 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <unordered_map> |
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#include <glad/glad.h> |
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#include "common/assert.h" |
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#include "common/common_types.h" |
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#include "video_core/engines/maxwell_3d.h" |
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#include "video_core/rasterizer_cache.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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namespace OpenGL { |
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namespace GLShader { |
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class GlobalMemoryEntry; |
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} |
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class RasterizerOpenGL; |
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class CachedGlobalRegion; |
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using GlobalRegion = std::shared_ptr<CachedGlobalRegion>; |
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class CachedGlobalRegion final : public RasterizerCacheObject { |
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public: |
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explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size); |
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~CachedGlobalRegion(); |
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VAddr GetCpuAddr() const override { |
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return cpu_addr; |
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} |
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std::size_t GetSizeInBytes() const override { |
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return size; |
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} |
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/// Gets the GL program handle for the buffer |
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GLuint GetBufferHandle() const { |
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return buffer.handle; |
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} |
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/// Reloads the global region from guest memory |
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void Reload(u32 size_); |
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void Flush(); |
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private: |
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VAddr cpu_addr{}; |
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u8* host_ptr{}; |
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u32 size{}; |
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u32 max_size{}; |
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OGLBuffer buffer; |
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}; |
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class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> { |
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public: |
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explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer); |
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/// Gets the current specified shader stage program |
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GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor, |
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage); |
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protected: |
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void FlushObjectInner(const GlobalRegion& object) override { |
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object->Flush(); |
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} |
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private: |
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GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const; |
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GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size); |
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void ReserveGlobalRegion(GlobalRegion region); |
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std::unordered_map<CacheAddr, GlobalRegion> reserve; |
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u32 max_ssbo_size{}; |
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}; |
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} // namespace OpenGL |
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