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video_core/texture: Fix up sampler lod bias

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
3288b12a28
  1. 2
      src/video_core/textures/texture.h

2
src/video_core/textures/texture.h

@ -324,7 +324,7 @@ struct TSCEntry {
float GetLodBias() const {
// Sign extend the 13-bit value.
constexpr u32 mask = 1U << (13 - 1);
return static_cast<float>((mip_lod_bias ^ mask) - mask) / 256.0f;
return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
}
std::array<float, 4> GetBorderColor() const {

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