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The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs. Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346 Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>lizzie/update-headers-meta
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crueter
2 changed files with 3 additions and 3 deletions
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