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@ -55,7 +55,7 @@ static void UpdateNextCirclePadState() { |
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/**
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/**
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* Sets a Pad state (button or button combo) as pressed |
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* Sets a Pad state (button or button combo) as pressed |
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*/ |
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*/ |
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void PadButtonPress(PadState pad_state) { |
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void PadButtonPress(const PadState& pad_state) { |
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next_state.hex |= pad_state.hex; |
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next_state.hex |= pad_state.hex; |
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UpdateNextCirclePadState(); |
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UpdateNextCirclePadState(); |
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} |
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} |
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@ -63,7 +63,7 @@ void PadButtonPress(PadState pad_state) { |
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/**
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/**
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* Sets a Pad state (button or button combo) as released |
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* Sets a Pad state (button or button combo) as released |
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*/ |
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*/ |
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void PadButtonRelease(PadState pad_state) { |
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void PadButtonRelease(const PadState& pad_state) { |
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next_state.hex &= ~pad_state.hex; |
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next_state.hex &= ~pad_state.hex; |
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UpdateNextCirclePadState(); |
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UpdateNextCirclePadState(); |
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} |
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} |
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