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@ -41,7 +41,8 @@ void ConfigureGeneral::SetConfiguration() { |
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); |
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); |
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); |
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); |
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ui->toggle_controller_applet_disabled->setEnabled(runtime_lock); |
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ui->toggle_controller_applet_disabled->setEnabled(runtime_lock); |
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ui->toggle_controller_applet_disabled->setChecked(UISettings::values.controller_applet_disabled.GetValue()); |
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ui->toggle_controller_applet_disabled->setChecked( |
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UISettings::values.controller_applet_disabled.GetValue()); |
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); |
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); |
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); |
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); |
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@ -84,7 +85,8 @@ void ConfigureGeneral::ApplyConfiguration() { |
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); |
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); |
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); |
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); |
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); |
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); |
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UISettings::values.controller_applet_disabled = ui->toggle_controller_applet_disabled->isChecked(); |
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UISettings::values.controller_applet_disabled = |
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ui->toggle_controller_applet_disabled->isChecked(); |
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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if (Settings::values.use_speed_limit.UsingGlobal()) { |
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if (Settings::values.use_speed_limit.UsingGlobal()) { |
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