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Vulkan: Fix the master Semaphore

nce_cpp
FernandoS27 4 years ago
parent
commit
2fd52e7d8b
  1. 16
      src/video_core/renderer_vulkan/vk_master_semaphore.h

16
src/video_core/renderer_vulkan/vk_master_semaphore.h

@ -21,12 +21,12 @@ public:
/// Returns the current logical tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return current_tick.load(std::memory_order_relaxed);
return current_tick.load(std::memory_order_acquire);
}
/// Returns the last known GPU tick.
[[nodiscard]] u64 KnownGpuTick() const noexcept {
return gpu_tick.load(std::memory_order_relaxed);
return gpu_tick.load(std::memory_order_acquire);
}
/// Returns the timeline semaphore handle.
@ -41,12 +41,20 @@ public:
/// Advance to the logical tick and return the old one
[[nodiscard]] u64 NextTick() noexcept {
return current_tick.fetch_add(1, std::memory_order::relaxed);
return current_tick.fetch_add(1, std::memory_order_release);
}
/// Refresh the known GPU tick
void Refresh() {
gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
auto this_tick = gpu_tick.load(std::memory_order_acquire);
u64 counter{};
do {
counter = semaphore.GetCounter();
if (counter < this_tick) {
return;
}
} while (!gpu_tick.compare_exchange_weak(this_tick, counter, std::memory_order_release,
std::memory_order_relaxed));
}
/// Waits for a tick to be hit on the GPU

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