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Shader Cahe: Fix Phi Nodes on GLASM.

pull/15/merge
Fernando Sahmkow 4 years ago
parent
commit
2d4bbd83e6
  1. 2
      src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

2
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Arg(0).Type()) {
switch (phi.Type()) {
case IR::Type::U1: case IR::Type::U1:
case IR::Type::U32: case IR::Type::U32:
case IR::Type::F32: case IR::Type::F32:

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