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@ -53,17 +53,16 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& |
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); |
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); |
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; |
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; |
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const s64 min_spacing_critical = device_memory - 1_GiB; |
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const s64 min_spacing_critical = device_memory - 1_GiB; |
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD); |
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10; |
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10; |
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD); |
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10; |
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10; |
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expected_memory = static_cast<u64>( |
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expected_memory = static_cast<u64>( |
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), |
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), |
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DEFAULT_EXPECTED_MEMORY)); |
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DEFAULT_EXPECTED_MEMORY)); |
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critical_memory = static_cast<u64>( |
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critical_memory = static_cast<u64>( |
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), |
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), |
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DEFAULT_CRITICAL_MEMORY)); |
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DEFAULT_CRITICAL_MEMORY)); |
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minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2); |
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LOG_CRITICAL(Debug, "Available Memory: {}", device_memory / 1_MiB); |
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minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2); |
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} else { |
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} else { |
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; |
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; |
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; |
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; |
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@ -73,11 +72,12 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& |
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template <class P> |
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template <class P> |
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void TextureCache<P>::RunGarbageCollector() { |
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void TextureCache<P>::RunGarbageCollector() { |
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const bool high_priority_mode = total_used_memory >= expected_memory; |
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const bool aggressive_mode = total_used_memory >= critical_memory; |
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL; |
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size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10); |
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const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) { |
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bool high_priority_mode = total_used_memory >= expected_memory; |
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bool aggressive_mode = total_used_memory >= critical_memory; |
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL; |
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size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10); |
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const auto clean_up = [this, &num_iterations, &high_priority_mode, |
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&aggressive_mode](ImageId image_id) { |
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if (num_iterations == 0) { |
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if (num_iterations == 0) { |
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return true; |
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return true; |
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} |
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} |
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@ -85,7 +85,8 @@ void TextureCache<P>::RunGarbageCollector() { |
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auto& image = slot_images[image_id]; |
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auto& image = slot_images[image_id]; |
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const bool must_download = |
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const bool must_download = |
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); |
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); |
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if (!high_priority_mode && must_download) { |
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if (!high_priority_mode && |
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(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) { |
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return false; |
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return false; |
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} |
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} |
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if (must_download) { |
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if (must_download) { |
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@ -100,6 +101,18 @@ void TextureCache<P>::RunGarbageCollector() { |
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} |
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} |
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UnregisterImage(image_id); |
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UnregisterImage(image_id); |
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DeleteImage(image_id, image.scale_tick > frame_tick + 5); |
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DeleteImage(image_id, image.scale_tick > frame_tick + 5); |
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if (total_used_memory < critical_memory) { |
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if (aggressive_mode) { |
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// Sink the aggresiveness. |
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num_iterations >>= 2; |
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aggressive_mode = false; |
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return false; |
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} |
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if (high_priority_mode && total_used_memory < expected_memory) { |
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num_iterations >>= 1; |
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high_priority_mode = false; |
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} |
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} |
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return false; |
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return false; |
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}; |
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}; |
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up); |
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up); |
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@ -120,7 +133,6 @@ void TextureCache<P>::TickFrame() { |
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runtime.TickFrame(); |
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runtime.TickFrame(); |
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critical_gc = 0; |
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critical_gc = 0; |
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++frame_tick; |
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++frame_tick; |
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LOG_CRITICAL(Debug, "Current memory: {}", total_used_memory / 1_MiB); |
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} |
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} |
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template <class P> |
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template <class P> |
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