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@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); |
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); |
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100)); |
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100)); |
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struct DrawParameters { |
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GLenum primitive_mode; |
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GLsizei count; |
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GLint current_instance; |
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bool use_indexed; |
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GLint vertex_first; |
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GLenum index_format; |
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GLint base_vertex; |
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GLintptr index_buffer_offset; |
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void DispatchDraw() const { |
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if (use_indexed) { |
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); |
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if (current_instance > 0) { |
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, |
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index_buffer_ptr, 1, base_vertex, |
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current_instance); |
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} else { |
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, |
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base_vertex); |
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} |
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} else { |
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if (current_instance > 0) { |
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1, |
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current_instance); |
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} else { |
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glDrawArrays(primitive_mode, vertex_first, count); |
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} |
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} |
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} |
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}; |
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static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, |
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static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, |
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const GLShader::ConstBufferEntry& entry) { |
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const GLShader::ConstBufferEntry& entry) { |
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if (!entry.IsIndirect()) { |
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if (!entry.IsIndirect()) { |
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@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() { |
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return offset; |
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return offset; |
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} |
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} |
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DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) { |
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const auto& gpu = system.GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed; |
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DrawParameters params{}; |
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params.current_instance = gpu.state.current_instance; |
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params.use_indexed = is_indexed; |
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params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); |
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if (is_indexed) { |
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params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); |
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params.count = regs.index_array.count; |
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params.index_buffer_offset = index_buffer_offset; |
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params.base_vertex = static_cast<GLint>(regs.vb_element_base); |
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} else { |
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params.count = regs.vertex_buffer.count; |
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params.vertex_first = regs.vertex_buffer.first; |
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} |
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return params; |
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} |
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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MICROPROFILE_SCOPE(OpenGL_Shader); |
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MICROPROFILE_SCOPE(OpenGL_Shader); |
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auto& gpu = system.GPU().Maxwell3D(); |
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auto& gpu = system.GPU().Maxwell3D(); |
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@ -784,36 +727,65 @@ void RasterizerOpenGL::DrawPrelude() { |
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} |
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} |
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} |
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} |
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struct DrawParams { |
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bool is_indexed; |
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bool is_instanced; |
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GLenum primitive_mode; |
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GLint count; |
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GLint base_vertex; |
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// Indexed settings
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GLenum index_format; |
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GLintptr index_buffer_offset; |
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// Instanced setting
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GLint num_instances; |
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GLint base_instance; |
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void DispatchDraw() { |
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if (is_indexed) { |
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); |
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if (is_instanced) { |
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, |
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index_buffer_ptr, num_instances, |
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base_vertex, base_instance); |
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} else { |
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, |
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base_vertex); |
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} |
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} else { |
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if (is_instanced) { |
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glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances, |
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base_instance); |
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} else { |
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glDrawArrays(primitive_mode, base_vertex, count); |
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} |
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} |
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} |
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}; |
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void RasterizerOpenGL::DrawArrays() { |
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void RasterizerOpenGL::DrawArrays() { |
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DrawPrelude(); |
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DrawPrelude(); |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = maxwell3d.regs; |
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const auto current_instance = maxwell3d.state.current_instance; |
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const auto current_instance = maxwell3d.state.current_instance; |
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); |
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if (accelerate_draw == AccelDraw::Indexed) { |
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const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); |
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const auto count = regs.index_array.count; |
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const auto base_vertex = static_cast<GLint>(regs.vb_element_base); |
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); |
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if (current_instance > 0) { |
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, |
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index_buffer_ptr, 1, base_vertex, |
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current_instance); |
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} else { |
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, |
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base_vertex); |
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} |
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DrawParams draw_call; |
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draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed; |
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draw_call.num_instances = static_cast<GLint>(1); |
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draw_call.base_instance = static_cast<GLint>(current_instance); |
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draw_call.is_instanced = current_instance > 0; |
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draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); |
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if (draw_call.is_indexed) { |
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draw_call.count = static_cast<GLint>(regs.index_array.count); |
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draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base); |
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draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); |
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draw_call.index_buffer_offset = index_buffer_offset; |
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} else { |
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} else { |
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const auto count = regs.vertex_buffer.count; |
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const auto vertex_first = regs.vertex_buffer.first; |
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if (current_instance > 0) { |
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1, |
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current_instance); |
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} else { |
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glDrawArrays(primitive_mode, vertex_first, count); |
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} |
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draw_call.count = static_cast<GLint>(regs.vertex_buffer.count); |
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draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first); |
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} |
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} |
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draw_call.DispatchDraw(); |
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accelerate_draw = AccelDraw::Disabled; |
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accelerate_draw = AccelDraw::Disabled; |
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maxwell3d.dirty.memory_general = false; |
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maxwell3d.dirty.memory_general = false; |
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@ -825,32 +797,23 @@ void RasterizerOpenGL::DrawMultiArrays() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = maxwell3d.regs; |
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const auto& draw_setup = maxwell3d.mme_draw; |
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const auto& draw_setup = maxwell3d.mme_draw; |
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const auto num_instances = draw_setup.instance_count; |
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const auto base_instance = static_cast<GLint>(regs.vb_base_instance); |
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); |
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if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) { |
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const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); |
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const auto count = regs.index_array.count; |
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const auto base_vertex = static_cast<GLint>(regs.vb_element_base); |
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); |
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if (num_instances > 1) { |
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, |
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index_buffer_ptr, num_instances, |
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base_vertex, base_instance); |
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} else { |
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, |
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base_vertex); |
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} |
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DrawParams draw_call; |
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draw_call.is_indexed = |
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draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed; |
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count); |
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance); |
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draw_call.is_instanced = draw_setup.instance_count > 1; |
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draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); |
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if (draw_call.is_indexed) { |
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draw_call.count = static_cast<GLint>(regs.index_array.count); |
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draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base); |
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draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); |
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draw_call.index_buffer_offset = index_buffer_offset; |
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} else { |
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} else { |
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const auto count = regs.vertex_buffer.count; |
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const auto vertex_first = regs.vertex_buffer.first; |
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if (num_instances > 1) { |
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances, |
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base_instance); |
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} else { |
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glDrawArrays(primitive_mode, vertex_first, count); |
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} |
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draw_call.count = static_cast<GLint>(regs.vertex_buffer.count); |
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draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first); |
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} |
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} |
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draw_call.DispatchDraw(); |
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accelerate_draw = AccelDraw::Disabled; |
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accelerate_draw = AccelDraw::Disabled; |
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maxwell3d.dirty.memory_general = false; |
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maxwell3d.dirty.memory_general = false; |
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