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@ -669,7 +669,8 @@ private: |
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} |
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new_surface->MarkAsModified(modified, Tick()); |
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Register(new_surface); |
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return {{new_surface, new_surface->GetMainView()}}; |
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auto view = new_surface->GetMainView(); |
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return {{std::move(new_surface), view}}; |
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} else { |
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for (const auto& surface : overlaps) { |
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if (!surface->MatchTarget(params.target)) { |
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@ -685,8 +686,7 @@ private: |
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if (surface->GetCacheAddr() != cache_addr) { |
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continue; |
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} |
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const auto struct_result = surface->MatchesStructure(params); |
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if (struct_result == MatchStructureResult::FullMatch) { |
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if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) { |
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return {{surface, surface->GetMainView()}}; |
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} |
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} |
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@ -768,7 +768,7 @@ private: |
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// Look if it's a 3D texture |
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if (params.block_depth > 0) { |
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std::optional<std::pair<TSurface, TView>> surface = |
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auto surface = |
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Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents); |
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if (surface) { |
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return *surface; |
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