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@ -1,10 +1,9 @@ |
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// Copyright 2018 yuzu emulator team
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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@ -12,10 +11,19 @@ |
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namespace Service::HID { |
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constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00; |
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constexpr f32 angle_threshold = 0.08f; |
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constexpr f32 pinch_threshold = 100.0f; |
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Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase{system_} {} |
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// HW is around 700, value is set to 400 to make it easier to trigger with mouse
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constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
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constexpr f32 angle_threshold = 0.015f; // Threshold in radians
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constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
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constexpr f32 press_delay = 0.5f; // Time in seconds
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constexpr f32 double_tap_delay = 0.35f; // Time in seconds
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constexpr f32 Square(s32 num) { |
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return static_cast<f32>(num * num); |
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} |
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Controller_Gesture::Controller_Gesture(Core::System& system) : ControllerBase(system) {} |
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Controller_Gesture::~Controller_Gesture() = default; |
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void Controller_Gesture::OnInit() { |
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@ -24,6 +32,8 @@ void Controller_Gesture::OnInit() { |
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keyboard_finger_id[id] = MAX_POINTS; |
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udp_finger_id[id] = MAX_POINTS; |
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} |
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shared_memory.header.entry_count = 0; |
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force_update = true; |
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} |
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void Controller_Gesture::OnRelease() {} |
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@ -38,17 +48,23 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u |
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shared_memory.header.last_entry_index = 0; |
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return; |
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} |
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shared_memory.header.entry_count = 16; |
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const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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ReadTouchInput(); |
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cur_entry.sampling_number = last_entry.sampling_number + 1; |
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cur_entry.sampling_number2 = cur_entry.sampling_number; |
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GestureProperties gesture = GetGestureProperties(); |
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f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) / |
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(1000 * 1000 * 1000); |
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// Only update if necesary
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if (!ShouldUpdateGesture(gesture, time_difference)) { |
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return; |
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} |
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// TODO(german77): Implement all gesture types
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last_update_timestamp = shared_memory.header.timestamp; |
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UpdateGestureSharedMemory(data, size, gesture, time_difference); |
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} |
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void Controller_Gesture::ReadTouchInput() { |
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); |
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); |
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for (std::size_t id = 0; id < mouse_status.size(); ++id) { |
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@ -63,50 +79,71 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u |
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UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); |
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} |
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} |
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} |
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TouchType type = TouchType::Idle; |
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Attribute attributes{}; |
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GestureProperties gesture = GetGestureProperties(); |
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if (last_gesture.active_points != gesture.active_points) { |
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++last_gesture.detection_count; |
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} |
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if (gesture.active_points > 0) { |
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if (last_gesture.active_points == 0) { |
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attributes.is_new_touch.Assign(true); |
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last_gesture.average_distance = gesture.average_distance; |
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last_gesture.angle = gesture.angle; |
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bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture, |
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f32 time_difference) { |
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const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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if (force_update) { |
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force_update = false; |
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return true; |
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} |
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type = TouchType::Touch; |
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if (gesture.mid_point.x != last_entry.x || gesture.mid_point.y != last_entry.y) { |
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type = TouchType::Pan; |
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// Update if coordinates change
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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if (gesture.points[id].x != last_gesture.points[id].x || |
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gesture.points[id].y != last_gesture.points[id].y) { |
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return true; |
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} |
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if (std::abs(gesture.average_distance - last_gesture.average_distance) > pinch_threshold) { |
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type = TouchType::Pinch; |
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} |
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if (std::abs(gesture.angle - last_gesture.angle) > angle_threshold) { |
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type = TouchType::Rotate; |
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// Update on press and hold event after 0.5 seconds
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if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 && |
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time_difference > press_delay) { |
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return enable_press_and_tap; |
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} |
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cur_entry.delta_x = gesture.mid_point.x - last_entry.x; |
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cur_entry.delta_y = gesture.mid_point.y - last_entry.y; |
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// TODO: Find how velocities are calculated
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cur_entry.vel_x = static_cast<float>(cur_entry.delta_x) * 150.1f; |
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cur_entry.vel_y = static_cast<float>(cur_entry.delta_y) * 150.1f; |
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return false; |
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} |
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// Slowdown the rate of change for less flapping
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last_gesture.average_distance = |
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(last_gesture.average_distance * 0.9f) + (gesture.average_distance * 0.1f); |
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last_gesture.angle = (last_gesture.angle * 0.9f) + (gesture.angle * 0.1f); |
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void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, |
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GestureProperties& gesture, |
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f32 time_difference) { |
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TouchType type = TouchType::Idle; |
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Attribute attributes{}; |
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} else { |
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const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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if (shared_memory.header.entry_count < 16) { |
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shared_memory.header.entry_count++; |
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} |
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cur_entry.sampling_number = last_entry.sampling_number + 1; |
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cur_entry.sampling_number2 = cur_entry.sampling_number; |
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// Reset values to default
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cur_entry.delta_x = 0; |
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cur_entry.delta_y = 0; |
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cur_entry.vel_x = 0; |
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cur_entry.vel_y = 0; |
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cur_entry.direction = Direction::None; |
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cur_entry.rotation_angle = 0; |
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cur_entry.scale = 0; |
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if (gesture.active_points > 0) { |
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if (last_gesture.active_points == 0) { |
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NewGesture(gesture, type, attributes); |
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} else { |
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UpdateExistingGesture(gesture, type, time_difference); |
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} |
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} else { |
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EndGesture(gesture, last_gesture, type, attributes, time_difference); |
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} |
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last_gesture.active_points = gesture.active_points; |
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cur_entry.detection_count = last_gesture.detection_count; |
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// Apply attributes
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cur_entry.detection_count = gesture.detection_count; |
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cur_entry.type = type; |
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cur_entry.attributes = attributes; |
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cur_entry.x = gesture.mid_point.x; |
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@ -116,12 +153,190 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u |
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cur_entry.points[id].x = gesture.points[id].x; |
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cur_entry.points[id].y = gesture.points[id].y; |
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} |
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cur_entry.rotation_angle = 0; |
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cur_entry.scale = 0; |
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last_gesture = gesture; |
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); |
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} |
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void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type, |
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Attribute& attributes) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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gesture.detection_count++; |
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type = TouchType::Touch; |
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// New touch after cancel is not considered new
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if (last_entry.type != TouchType::Cancel) { |
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attributes.is_new_touch.Assign(1); |
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enable_press_and_tap = true; |
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} |
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} |
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void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type, |
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f32 time_difference) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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// Promote to pan type if touch moved
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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if (gesture.points[id].x != last_gesture.points[id].x || |
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gesture.points[id].y != last_gesture.points[id].y) { |
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type = TouchType::Pan; |
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break; |
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} |
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} |
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// Number of fingers changed cancel the last event and clear data
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if (gesture.active_points != last_gesture.active_points) { |
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type = TouchType::Cancel; |
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enable_press_and_tap = false; |
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gesture.active_points = 0; |
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gesture.mid_point = {}; |
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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gesture.points[id].x = 0; |
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gesture.points[id].y = 0; |
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} |
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return; |
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} |
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// Calculate extra parameters of panning
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if (type == TouchType::Pan) { |
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UpdatePanEvent(gesture, last_gesture, type, time_difference); |
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return; |
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} |
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// Promote to press type
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if (last_entry.type == TouchType::Touch) { |
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type = TouchType::Press; |
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} |
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} |
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void Controller_Gesture::EndGesture(GestureProperties& gesture, GestureProperties& last_gesture, |
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TouchType& type, Attribute& attributes, f32 time_difference) { |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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if (last_gesture.active_points != 0) { |
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switch (last_entry.type) { |
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case TouchType::Touch: |
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if (enable_press_and_tap) { |
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SetTapEvent(gesture, last_gesture, type, attributes); |
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return; |
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} |
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type = TouchType::Cancel; |
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force_update = true; |
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break; |
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case TouchType::Press: |
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case TouchType::Tap: |
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case TouchType::Swipe: |
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case TouchType::Pinch: |
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case TouchType::Rotate: |
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type = TouchType::Complete; |
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force_update = true; |
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break; |
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case TouchType::Pan: |
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EndPanEvent(gesture, last_gesture, type, time_difference); |
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break; |
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default: |
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break; |
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} |
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return; |
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} |
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if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) { |
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gesture.detection_count++; |
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} |
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} |
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void Controller_Gesture::SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture, |
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TouchType& type, Attribute& attributes) { |
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type = TouchType::Tap; |
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gesture = last_gesture; |
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force_update = true; |
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f32 tap_time_difference = |
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static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000); |
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last_tap_timestamp = last_update_timestamp; |
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if (tap_time_difference < double_tap_delay) { |
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attributes.is_double_tap.Assign(1); |
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} |
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} |
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void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture, |
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TouchType& type, f32 time_difference) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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cur_entry.delta_x = gesture.mid_point.x - last_entry.x; |
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cur_entry.delta_y = gesture.mid_point.y - last_entry.y; |
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cur_entry.vel_x = static_cast<f32>(cur_entry.delta_x) / time_difference; |
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cur_entry.vel_y = static_cast<f32>(cur_entry.delta_y) / time_difference; |
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last_pan_time_difference = time_difference; |
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// Promote to pinch type
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if (std::abs(gesture.average_distance - last_gesture.average_distance) > pinch_threshold) { |
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type = TouchType::Pinch; |
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cur_entry.scale = gesture.average_distance / last_gesture.average_distance; |
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} |
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const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture.angle) / |
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(1 + (gesture.angle * last_gesture.angle))); |
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// Promote to rotate type
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if (std::abs(angle_between_two_lines) > angle_threshold) { |
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type = TouchType::Rotate; |
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cur_entry.scale = 0; |
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cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI; |
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} |
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} |
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void Controller_Gesture::EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture, |
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TouchType& type, f32 time_difference) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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cur_entry.vel_x = |
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static_cast<f32>(last_entry.delta_x) / (last_pan_time_difference + time_difference); |
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cur_entry.vel_y = |
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static_cast<f32>(last_entry.delta_y) / (last_pan_time_difference + time_difference); |
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const f32 curr_vel = |
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std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y)); |
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// Set swipe event with parameters
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if (curr_vel > swipe_threshold) { |
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SetSwipeEvent(gesture, last_gesture, type); |
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return; |
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} |
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// End panning without swipe
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type = TouchType::Complete; |
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cur_entry.vel_x = 0; |
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cur_entry.vel_y = 0; |
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force_update = true; |
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} |
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void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture, |
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TouchType& type) { |
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auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; |
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const auto& last_entry = |
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shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; |
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type = TouchType::Swipe; |
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gesture = last_gesture; |
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force_update = true; |
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cur_entry.delta_x = last_entry.delta_x; |
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cur_entry.delta_y = last_entry.delta_y; |
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if (std::abs(cur_entry.delta_x) > std::abs(cur_entry.delta_y)) { |
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if (cur_entry.delta_x > 0) { |
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cur_entry.direction = Direction::Right; |
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return; |
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} |
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cur_entry.direction = Direction::Left; |
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return; |
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} |
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if (cur_entry.delta_y > 0) { |
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cur_entry.direction = Direction::Down; |
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return; |
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} |
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cur_entry.direction = Direction::Up; |
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} |
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void Controller_Gesture::OnLoadInputDevices() { |
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touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); |
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touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); |
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@ -183,23 +398,33 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() |
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for (size_t id = 0; id < gesture.active_points; ++id) { |
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gesture.points[id].x = |
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static_cast<int>(active_fingers[id].x * Layout::ScreenUndocked::Width); |
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static_cast<s32>(active_fingers[id].x * Layout::ScreenUndocked::Width); |
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gesture.points[id].y = |
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static_cast<int>(active_fingers[id].y * Layout::ScreenUndocked::Height); |
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gesture.mid_point.x += static_cast<int>(gesture.points[id].x / gesture.active_points); |
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gesture.mid_point.y += static_cast<int>(gesture.points[id].y / gesture.active_points); |
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static_cast<s32>(active_fingers[id].y * Layout::ScreenUndocked::Height); |
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// Hack: There is no touch in docked but games still allow it
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if (Settings::values.use_docked_mode.GetValue()) { |
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gesture.points[id].x = |
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static_cast<s32>(active_fingers[id].x * Layout::ScreenDocked::Width); |
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gesture.points[id].y = |
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static_cast<s32>(active_fingers[id].y * Layout::ScreenDocked::Height); |
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} |
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gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points); |
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gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points); |
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} |
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for (size_t id = 0; id < gesture.active_points; ++id) { |
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const double distance = |
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std::pow(static_cast<float>(gesture.mid_point.x - gesture.points[id].x), 2) + |
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std::pow(static_cast<float>(gesture.mid_point.y - gesture.points[id].y), 2); |
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gesture.average_distance += |
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static_cast<float>(distance) / static_cast<float>(gesture.active_points); |
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const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) + |
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Square(gesture.mid_point.y - gesture.points[id].y)); |
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gesture.average_distance += distance / static_cast<f32>(gesture.active_points); |
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} |
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gesture.angle = std::atan2(static_cast<float>(gesture.mid_point.y - gesture.points[0].y), |
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static_cast<float>(gesture.mid_point.x - gesture.points[0].x)); |
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gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y), |
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static_cast<f32>(gesture.mid_point.x - gesture.points[0].x)); |
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gesture.detection_count = last_gesture.detection_count; |
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return gesture; |
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} |
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