|
|
|
@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) { |
|
|
|
cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom(); |
|
|
|
} |
|
|
|
|
|
|
|
/**
|
|
|
|
* Starts a YUV -> RGB conversion |
|
|
|
*/ |
|
|
|
static void StartConversion(Service::Interface* self) { |
|
|
|
u32* cmd_buff = Kernel::GetCommandBuffer(); |
|
|
|
|
|
|
|
// TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
|
|
|
|
// completed, even though it's not actually implemented yet. This fixes games that would
|
|
|
|
// otherwise hang on trying to play moflex videos, which uses the Y2R service.
|
|
|
|
completion_event->Signal(); |
|
|
|
|
|
|
|
LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!"); |
|
|
|
|
|
|
|
cmd_buff[1] = RESULT_SUCCESS.raw; |
|
|
|
} |
|
|
|
|
|
|
|
const Interface::FunctionInfo FunctionTable[] = { |
|
|
|
{0x00010040, nullptr, "SetInputFormat"}, |
|
|
|
{0x00030040, nullptr, "SetOutputFormat"}, |
|
|
|
@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = { |
|
|
|
{0x001C0040, nullptr, "SetInputLines"}, |
|
|
|
{0x00200040, nullptr, "SetStandardCoefficient"}, |
|
|
|
{0x00220040, nullptr, "SetAlpha"}, |
|
|
|
{0x00260000, nullptr, "StartConversion"}, |
|
|
|
{0x00260000, StartConversion, "StartConversion"}, |
|
|
|
{0x00270000, nullptr, "StopConversion"}, |
|
|
|
{0x00280000, IsBusyConversion, "IsBusyConversion"}, |
|
|
|
{0x002A0000, nullptr, "PingProcess"}, |
|
|
|
|