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@ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { |
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value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); |
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value = [&]() { |
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value = [&] { |
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if (instr.conversion.src_size != instr.conversion.dst_size) { |
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// Rounding operations only matter when the source and destination conversion size
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// is the same.
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return value; |
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} |
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switch (instr.conversion.f2f.GetRoundingMode()) { |
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case Tegra::Shader::F2fRoundingOp::None: |
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return value; |
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case Tegra::Shader::F2fRoundingOp::Round: |
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return Operation(OperationCode::FRoundEven, PRECISE, value); |
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return Operation(OperationCode::FRoundEven, value); |
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case Tegra::Shader::F2fRoundingOp::Floor: |
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return Operation(OperationCode::FFloor, PRECISE, value); |
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return Operation(OperationCode::FFloor, value); |
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case Tegra::Shader::F2fRoundingOp::Ceil: |
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return Operation(OperationCode::FCeil, PRECISE, value); |
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return Operation(OperationCode::FCeil, value); |
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case Tegra::Shader::F2fRoundingOp::Trunc: |
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return Operation(OperationCode::FTrunc, PRECISE, value); |
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return Operation(OperationCode::FTrunc, value); |
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default: |
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UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", |
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static_cast<u32>(instr.conversion.f2f.rounding.Value())); |
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