Browse Source

fix

eden-orbis-ps4
lizzie 1 week ago
parent
commit
206ec5c26e
  1. 2
      .ci/ps4/build.sh
  2. 2
      src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp
  3. 2
      src/dynarmic/src/dynarmic/backend/x64/block_of_code.h
  4. 4
      src/yuzu_cmd/yuzu.cpp

2
.ci/ps4/build.sh

@ -3,6 +3,8 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
[ -z ${OO_PS4_TOOLCHAIN+x} ] && exit
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")

2
src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.

2
src/dynarmic/src/dynarmic/backend/x64/block_of_code.h

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.

4
src/yuzu_cmd/yuzu.cpp

@ -435,10 +435,6 @@ int main(int argc, char** argv) {
};
system.RegisterExitCallback(exit_fn);
#ifdef __linux__
Common::Linux::StartGamemode();
#endif
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();

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