From 206ec5c26e51494dc4175891ca7bebcf4ea7151d Mon Sep 17 00:00:00 2001 From: lizzie Date: Fri, 30 Jan 2026 10:01:26 +0000 Subject: [PATCH] fix --- .ci/ps4/build.sh | 2 ++ src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp | 2 +- src/dynarmic/src/dynarmic/backend/x64/block_of_code.h | 2 +- src/yuzu_cmd/yuzu.cpp | 4 ---- 4 files changed, 4 insertions(+), 6 deletions(-) diff --git a/.ci/ps4/build.sh b/.ci/ps4/build.sh index 2fdcd01c68..60e8359efd 100755 --- a/.ci/ps4/build.sh +++ b/.ci/ps4/build.sh @@ -3,6 +3,8 @@ # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later +[ -z ${OO_PS4_TOOLCHAIN+x} ] && exit + [ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake" set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN") set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN") diff --git a/src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp b/src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp index 43743b9eea..3ccdb8ca8f 100644 --- a/src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp +++ b/src/dynarmic/src/dynarmic/backend/x64/block_of_code.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later /* This file is part of the dynarmic project. diff --git a/src/dynarmic/src/dynarmic/backend/x64/block_of_code.h b/src/dynarmic/src/dynarmic/backend/x64/block_of_code.h index fcfa3ddad2..8bdc8f5f7e 100644 --- a/src/dynarmic/src/dynarmic/backend/x64/block_of_code.h +++ b/src/dynarmic/src/dynarmic/backend/x64/block_of_code.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later /* This file is part of the dynarmic project. diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 368123d941..4d91a5d13d 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -435,10 +435,6 @@ int main(int argc, char** argv) { }; system.RegisterExitCallback(exit_fn); -#ifdef __linux__ - Common::Linux::StartGamemode(); -#endif - void(system.Run()); if (system.DebuggerEnabled()) { system.InitializeDebugger();