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OpenGL: Remove unused RendererOpenGL fields

nce_cpp
Yuri Kunde Schlesner 9 years ago
parent
commit
2010024c2d
  1. 10
      src/video_core/renderer_opengl/renderer_opengl.cpp
  2. 3
      src/video_core/renderer_opengl/renderer_opengl.h

10
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -94,14 +94,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
/// RendererOpenGL constructor
RendererOpenGL::RendererOpenGL() {
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
}
/// RendererOpenGL destructor
RendererOpenGL::~RendererOpenGL() {}
RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame) /// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers() { void RendererOpenGL::SwapBuffers() {

3
src/video_core/renderer_opengl/renderer_opengl.h

@ -68,9 +68,6 @@ private:
EmuWindow* render_window; ///< Handle to render window EmuWindow* render_window; ///< Handle to render window
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs

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