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@ -372,6 +372,10 @@ void GMainWindow::ConnectMenuEvents() { |
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&GMainWindow::OnMenuInstallToNAND); |
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&GMainWindow::OnMenuInstallToNAND); |
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, |
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, |
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&GMainWindow::OnMenuSelectGameListRoot); |
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&GMainWindow::OnMenuSelectGameListRoot); |
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connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, |
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[this] { OnMenuSelectEmulatedDirectory(false); }); |
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connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, |
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[this] { OnMenuSelectEmulatedDirectory(true); }); |
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); |
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); |
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// Emulation
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// Emulation
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@ -887,6 +891,16 @@ void GMainWindow::OnMenuSelectGameListRoot() { |
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} |
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} |
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} |
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} |
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void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) { |
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); |
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if (!dir_path.isEmpty()) { |
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FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, |
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dir_path.toStdString()); |
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Service::FileSystem::CreateFactories(vfs); |
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |
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} |
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} |
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void GMainWindow::OnMenuRecentFile() { |
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void GMainWindow::OnMenuRecentFile() { |
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QAction* action = qobject_cast<QAction*>(sender()); |
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QAction* action = qobject_cast<QAction*>(sender()); |
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assert(action); |
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assert(action); |
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