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@ -1270,10 +1270,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { |
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); |
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const auto create_sampler = [&](const f32 max_anisotropy) { |
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OGLSampler sampler; |
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sampler.Create(); |
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const GLuint handle = sampler.handle; |
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const auto create_sampler = [&](const f32 anisotropy) { |
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OGLSampler new_sampler; |
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new_sampler.Create(); |
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const GLuint handle = new_sampler.handle; |
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u)); |
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v)); |
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p)); |
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@ -1287,7 +1287,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { |
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); |
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { |
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); |
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy); |
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} else { |
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); |
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} |
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@ -1302,7 +1302,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { |
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// We default to false because it's more common
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LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required"); |
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} |
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return sampler; |
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return new_sampler; |
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}; |
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sampler = create_sampler(max_anisotropy); |
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