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[android] allow use of mouse and keyboard on motion events

Signed-off-by: lizzie <lizzie@eden-emu.dev>
pull/2652/head
lizzie 5 months ago
committed by crueter
parent
commit
1f7b08c960
  1. 8
      src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
  2. 8
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/InputDialogFragment.kt

8
src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt

@ -230,7 +230,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) {
return super.dispatchKeyEvent(event)
}
@ -244,7 +246,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) {
return super.dispatchGenericMotionEvent(event)
}

8
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/InputDialogFragment.kt

@ -149,7 +149,9 @@ class InputDialogFragment : DialogFragment() {
private fun onKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) {
return false
}
@ -173,7 +175,9 @@ class InputDialogFragment : DialogFragment() {
private fun onMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) {
return false
}

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