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video_core: The draw manager manages whether Clear is required.

pull/15/merge
FengChen 3 years ago
parent
commit
1e64b5e2ec
  1. 13
      src/video_core/engines/draw_manager.cpp
  2. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  3. 3
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

13
src/video_core/engines/draw_manager.cpp

@ -52,12 +52,15 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
}
void DrawManager::Clear(u32 layer_count) {
maxwell3d->rasterizer->Clear(layer_count);
if (maxwell3d->ShouldExecute()) {
maxwell3d->rasterizer->Clear(layer_count);
}
}
void DrawManager::DrawDeferred() {
if (draw_state.draw_mode != DrawMode::Instance || draw_state.instance_count == 0)
if (draw_state.draw_mode != DrawMode::Instance || draw_state.instance_count == 0) {
return;
}
DrawEnd(draw_state.instance_count + 1, true);
draw_state.instance_count = 0;
}
@ -112,8 +115,9 @@ void DrawManager::DrawEnd(u32 instance_count, bool force_draw) {
const auto& regs{maxwell3d->regs};
switch (draw_state.draw_mode) {
case DrawMode::Instance:
if (!force_draw)
if (!force_draw) {
break;
}
[[fallthrough]];
case DrawMode::General:
draw_state.base_instance = regs.global_base_instance_index;
@ -185,7 +189,8 @@ void DrawManager::ProcessDraw(bool draw_indexed, u32 instance_count) {
UpdateTopology();
if (maxwell3d->ShouldExecute())
if (maxwell3d->ShouldExecute()) {
maxwell3d->rasterizer->Draw(draw_indexed, instance_count);
}
}
} // namespace Tegra::Engines

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -138,9 +138,6 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load
void RasterizerOpenGL::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(OpenGL_Clears);
if (!maxwell3d->ShouldExecute()) {
return;
}
const auto& regs = maxwell3d->regs;
bool use_color{};

3
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@ -216,9 +216,6 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
void RasterizerVulkan::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(Vulkan_Clearing);
if (!maxwell3d->ShouldExecute()) {
return;
}
FlushWork();
query_cache.UpdateCounters();

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