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GPU_Async: Correct fences, display events and more.
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.nce_cpp
committed by
FernandoS27
6 changed files with 38 additions and 21 deletions
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21src/core/hle/service/nvflinger/nvflinger.cpp
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2src/core/hle/service/nvflinger/nvflinger.h
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13src/video_core/gpu.cpp
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3src/video_core/gpu.h
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14src/video_core/gpu_thread.cpp
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6src/video_core/gpu_thread.h
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