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@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() { |
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if (emulation_running) { |
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return; |
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} |
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Settings::values.use_asynchronous_gpu_emulation = |
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!Settings::values.use_asynchronous_gpu_emulation; |
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bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; |
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Settings::values.use_asynchronous_gpu_emulation = is_async; |
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); |
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Settings::Apply(); |
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}); |
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async_status_button->setText(tr("ASYNC")); |
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async_status_button->setCheckable(true); |
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); |
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// Setup Multicore button
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multicore_status_button = new QPushButton(); |
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multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); |
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multicore_status_button->setFocusPolicy(Qt::NoFocus); |
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connect(multicore_status_button, &QPushButton::clicked, [&] { |
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if (emulation_running) { |
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return; |
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} |
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Settings::values.use_multi_core = !Settings::values.use_multi_core; |
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bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; |
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Settings::values.use_asynchronous_gpu_emulation = is_async; |
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); |
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multicore_status_button->setChecked(Settings::values.use_multi_core); |
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Settings::Apply(); |
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}); |
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multicore_status_button->setText(tr("MULTICORE")); |
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multicore_status_button->setCheckable(true); |
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multicore_status_button->setChecked(Settings::values.use_multi_core); |
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statusBar()->insertPermanentWidget(0, multicore_status_button); |
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statusBar()->insertPermanentWidget(0, async_status_button); |
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// Setup Renderer API button
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@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) { |
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} |
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status_bar_update_timer.start(2000); |
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async_status_button->setDisabled(true); |
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multicore_status_button->setDisabled(true); |
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renderer_status_button->setDisabled(true); |
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if (UISettings::values.hide_mouse) { |
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@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() { |
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game_fps_label->setVisible(false); |
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emu_frametime_label->setVisible(false); |
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async_status_button->setEnabled(true); |
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multicore_status_button->setEnabled(true); |
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#ifdef HAS_VULKAN
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renderer_status_button->setEnabled(true); |
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#endif
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@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() { |
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} |
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dock_status_button->setChecked(Settings::values.use_docked_mode); |
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multicore_status_button->setChecked(Settings::values.use_multi_core); |
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Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; |
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); |
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#ifdef HAS_VULKAN
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renderer_status_button->setChecked(Settings::values.renderer_backend == |
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Settings::RendererBackend::Vulkan); |
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