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@ -346,8 +346,7 @@ static bool IsFormatBCn(PixelFormat format) { |
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template <bool morton_to_gl, PixelFormat format> |
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void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer, |
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std::size_t gl_buffer_size, VAddr addr) { |
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; |
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); |
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constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format); |
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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@ -785,7 +784,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo |
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S8Z24 s8z24_pixel{}; |
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Z24S8 z24s8_pixel{}; |
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; |
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constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)}; |
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for (std::size_t y = 0; y < height; ++y) { |
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for (std::size_t x = 0; x < width; ++x) { |
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const std::size_t offset{bpp * (y * width + x)}; |
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@ -805,7 +804,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo |
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} |
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static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { |
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; |
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constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)}; |
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for (std::size_t y = 0; y < height; ++y) { |
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for (std::size_t x = 0; x < width; ++x) { |
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const std::size_t offset{bpp * (y * width + x)}; |
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@ -880,7 +879,7 @@ void CachedSurface::LoadGLBuffer() { |
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ASSERT(texture_src_data); |
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); |
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); |
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const u32 copy_size = params.width * params.height * bytes_per_pixel; |
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const std::size_t total_size = copy_size * params.depth; |
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@ -920,12 +919,12 @@ void CachedSurface::FlushGLBuffer() { |
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); |
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// Load data from memory to the surface
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); |
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); |
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const u32 copy_size = params.width * params.height * bytes_per_pixel; |
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); |
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); |
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); |
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ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); |
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width)); |
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ASSERT(!tuple.compressed); |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
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@ -965,7 +964,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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MICROPROFILE_SCOPE(OpenGL_TextureUL); |
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ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * |
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GetGLBytesPerPixel(params.pixel_format) * params.depth); |
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SurfaceParams::GetBytesPerPixel(params.pixel_format) * |
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params.depth); |
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const auto& rect{params.GetRect()}; |
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@ -975,7 +975,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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std::size_t buffer_offset = |
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width + |
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static_cast<std::size_t>(x0)) * |
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GetGLBytesPerPixel(params.pixel_format); |
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SurfaceParams::GetBytesPerPixel(params.pixel_format); |
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); |
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const GLuint target_tex = texture.handle; |
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@ -991,7 +991,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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cur_state.Apply(); |
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); |
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ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width)); |
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glActiveTexture(GL_TEXTURE0); |
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