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Fix player 1 default connected value

nce_cpp
german 5 years ago
parent
commit
1b01f3199e
  1. 3
      src/yuzu/configuration/config.cpp

3
src/yuzu/configuration/config.cpp

@ -1005,7 +1005,8 @@ void Config::SavePlayerValue(std::size_t player_index) {
static_cast<u8>(Settings::ControllerType::ProController));
if (!player_prefix.isEmpty()) {
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false);
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
player_index == 0);
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
player.vibration_enabled, true);
WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),

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