Browse Source

gl_rasterizer: Don't disable blending on clears

Blending doesn't affect clears.
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
1a5c68bbef
  1. 4
      src/video_core/renderer_opengl/gl_rasterizer.cpp

4
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() {
glDisablei(GL_SCISSOR_TEST, 0); glDisablei(GL_SCISSOR_TEST, 0);
} }
// TODO(Rodrigo): Find out if blending affects clearing
state_tracker.NotifyBlend0();
glDisablei(GL_BLEND, 0);
UNIMPLEMENTED_IF(regs.clear_flags.viewport); UNIMPLEMENTED_IF(regs.clear_flags.viewport);
ConfigureClearFramebuffer(use_color, use_depth, use_stencil); ConfigureClearFramebuffer(use_color, use_depth, use_stencil);

Loading…
Cancel
Save