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@ -30,7 +30,7 @@ Scheduler::~Scheduler() { |
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bool Scheduler::HaveReadyThreads() const { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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return ready_queue.get_first() != nullptr; |
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return !ready_queue.empty(); |
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} |
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Thread* Scheduler::GetCurrentThread() const { |
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@ -45,23 +45,27 @@ Thread* Scheduler::PopNextReadyThread() { |
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Thread* next = nullptr; |
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Thread* thread = GetCurrentThread(); |
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if (thread && thread->GetStatus() == ThreadStatus::Running) { |
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if (ready_queue.empty()) |
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return thread; |
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->GetPriority()); |
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if (!next) { |
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// Otherwise just keep going with the current thread
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next = ready_queue.front(); |
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if (next == nullptr || next->GetPriority() >= thread->GetPriority()) { |
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next = thread; |
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} |
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} else { |
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next = ready_queue.pop_first(); |
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if (ready_queue.empty()) |
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return nullptr; |
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next = ready_queue.front(); |
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} |
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return next; |
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} |
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void Scheduler::SwitchContext(Thread* new_thread) { |
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Thread* const previous_thread = GetCurrentThread(); |
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Thread* previous_thread = GetCurrentThread(); |
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Process* const previous_process = system.Kernel().CurrentProcess(); |
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UpdateLastContextSwitchTime(previous_thread, previous_process); |
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@ -75,7 +79,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { |
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if (previous_thread->GetStatus() == ThreadStatus::Running) { |
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->GetPriority(), previous_thread); |
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ready_queue.add(previous_thread, previous_thread->GetPriority(), false); |
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previous_thread->SetStatus(ThreadStatus::Ready); |
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} |
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} |
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@ -90,7 +94,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { |
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current_thread = new_thread; |
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ready_queue.remove(new_thread->GetPriority(), new_thread); |
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ready_queue.remove(new_thread, new_thread->GetPriority()); |
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new_thread->SetStatus(ThreadStatus::Running); |
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auto* const thread_owner_process = current_thread->GetOwnerProcess(); |
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@ -147,7 +151,6 @@ void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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thread_list.push_back(std::move(thread)); |
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ready_queue.prepare(priority); |
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} |
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void Scheduler::RemoveThread(Thread* thread) { |
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@ -161,33 +164,35 @@ void Scheduler::ScheduleThread(Thread* thread, u32 priority) { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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ASSERT(thread->GetStatus() == ThreadStatus::Ready); |
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ready_queue.push_back(priority, thread); |
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ready_queue.add(thread, priority); |
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} |
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void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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ASSERT(thread->GetStatus() == ThreadStatus::Ready); |
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ready_queue.remove(priority, thread); |
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ready_queue.remove(thread, priority); |
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} |
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void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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if (thread->GetPriority() == priority) |
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return; |
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// If thread was ready, adjust queues
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if (thread->GetStatus() == ThreadStatus::Ready) |
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ready_queue.move(thread, thread->GetPriority(), priority); |
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else |
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ready_queue.prepare(priority); |
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ready_queue.adjust(thread, thread->GetPriority(), priority); |
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} |
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Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { |
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std::lock_guard<std::mutex> lock(scheduler_mutex); |
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const u32 mask = 1U << core; |
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return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) { |
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return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority; |
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}); |
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for (auto& thread : ready_queue) { |
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if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) |
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return thread; |
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} |
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return nullptr; |
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} |
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void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { |
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