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@ -176,16 +176,19 @@ void EmulatedController::LoadDevices() { |
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camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"}; |
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ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"}; |
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nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"}; |
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android_params = Common::ParamPackage{"engine:android,port:100"}; |
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} |
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output_params[LeftIndex] = left_joycon; |
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output_params[RightIndex] = right_joycon; |
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output_params[2] = camera_params[1]; |
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output_params[3] = nfc_params[0]; |
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output_params[4] = android_params; |
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output_params[LeftIndex].Set("output", true); |
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output_params[RightIndex].Set("output", true); |
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output_params[2].Set("output", true); |
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output_params[3].Set("output", true); |
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output_params[4].Set("output", true); |
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LoadTASParams(); |
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LoadVirtualGamepadParams(); |
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@ -1277,6 +1280,12 @@ bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationV |
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.high_frequency = vibration.high_frequency, |
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.type = type, |
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}; |
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// Send vibrations to Android's input overlay
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if (npad_id_type == NpadIdType::Handheld || npad_id_type == NpadIdType::Player1) { |
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output_devices[4]->SetVibration(status); |
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} |
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return output_devices[index]->SetVibration(status) == Common::Input::DriverResult::Success; |
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} |
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