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config: Reset per-game profile name on load if empty

pull/15/merge
t895 2 years ago
parent
commit
dc2c302a84
  1. 1
      src/frontend_common/config.cpp
  2. 1
      src/yuzu/configuration/qt_config.cpp
  3. 1
      src/yuzu_cmd/sdl_config.cpp

1
src/frontend_common/config.cpp

@ -138,6 +138,7 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
player.profile_name = profile_name;

1
src/yuzu/configuration/qt_config.cpp

@ -90,6 +90,7 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}

1
src/yuzu_cmd/sdl_config.cpp

@ -103,6 +103,7 @@ void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}

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