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yuzu/configure_gamelist: Move combo box initializtion to their own functions

Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
nce_cpp
Lioncash 7 years ago
parent
commit
1757dd2e9d
  1. 51
      src/yuzu/configuration/configure_gamelist.cpp
  2. 4
      src/yuzu/configuration/configure_gamelist.h

51
src/yuzu/configuration/configure_gamelist.cpp

@ -12,6 +12,33 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ui->setupUi(this);
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
this->setConfiguration();
}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
ui->row_2_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::InitializeIconSizeComboBox() {
static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
std::make_pair(0, "None"), std::make_pair(32, "Small"),
std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
@ -24,7 +51,9 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
std::to_string(size.first) + ")"),
size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
static const std::vector<std::string> row_text_names{
"Filename",
"Filetype",
@ -38,26 +67,4 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
}
this->setConfiguration();
}
ConfigureGameList::~ConfigureGameList() {}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
ui->row_2_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}

4
src/yuzu/configuration/configure_gamelist.h

@ -23,6 +23,8 @@ public:
private:
void setConfiguration();
private:
void InitializeIconSizeComboBox();
void InitializeRowComboBoxes();
std::unique_ptr<Ui::ConfigureGameList> ui;
};
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