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[Audio] Tighten sink queue back pressure (#2840)

Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
pull/2861/head v0.0.4-rc1
Ribbit 2 months ago
committed by crueter
parent
commit
15becaa5a3
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 14
      src/audio_core/sink/sink_stream.cpp
  2. 2
      src/audio_core/sink/sink_stream.h

14
src/audio_core/sink/sink_stream.cpp

@ -188,7 +188,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
}
// Successfully dequeued a new buffer.
{
std::unique_lock lk{release_mutex};\
std::unique_lock lk{release_mutex};
queued_buffers--;
}
release_cv.notify_one();
@ -237,9 +237,15 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5), [this]() { return paused || queued_buffers < max_queue_size; });
if (queued_buffers > max_queue_size + 3) {
release_cv.wait(lk, stop_token, [this] { return paused || queued_buffers < max_queue_size; });
const auto has_space = [this]() {
const u32 current_size = queued_buffers.load(std::memory_order_relaxed);
return paused || max_queue_size == 0 || current_size < max_queue_size;
};
if (!has_space()) {
// Wait until the queue falls below the configured limit or the stream is paused/stopped.
release_cv.wait(lk, stop_token, has_space);
}
}

2
src/audio_core/sink/sink_stream.h

@ -240,7 +240,7 @@ private:
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::SPSCQueue<SinkBuffer, 0x40000> queue;
Common::SPSCQueue<SinkBuffer, 0x10000> queue;
/// The currently-playing audio buffer
SinkBuffer playing_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns

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