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maxwell_3d: Add a struct for RenderTargetConfig.

nce_cpp
bunnei 8 years ago
parent
commit
1576d41c0f
  1. 36
      src/video_core/engines/maxwell_3d.h

36
src/video_core/engines/maxwell_3d.h

@ -321,6 +321,24 @@ public:
INSERT_PADDING_WORDS(1); INSERT_PADDING_WORDS(1);
}; };
struct RenderTargetConfig {
u32 address_high;
u32 address_low;
u32 width;
u32 height;
Tegra::RenderTargetFormat format;
u32 block_dimensions;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
};
union { union {
struct { struct {
INSERT_PADDING_WORDS(0x45); INSERT_PADDING_WORDS(0x45);
@ -333,23 +351,7 @@ public:
INSERT_PADDING_WORDS(0x1B8); INSERT_PADDING_WORDS(0x1B8);
struct {
u32 address_high;
u32 address_low;
u32 width;
u32 height;
Tegra::RenderTargetFormat format;
u32 block_dimensions;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} rt[NumRenderTargets];
RenderTargetConfig rt[NumRenderTargets];
struct { struct {
f32 scale_x; f32 scale_x;

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