Browse Source

gl_shader_cache: Fix clang-format issues

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
1498ef807d
  1. 3
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  2. 3
      src/video_core/renderer_opengl/gl_shader_cache.h

3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -323,8 +323,7 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
new CachedShader(params, GetProgramType(program_type), std::move(result)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode&& code) {
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
const auto code_size{CalculateProgramSize(code)};

3
src/video_core/renderer_opengl/gl_shader_cache.h

@ -55,8 +55,7 @@ class CachedShader final : public RasterizerCacheObject {
public:
static Shader CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
ProgramCode&& program_code,
ProgramCode&& program_code_b);
ProgramCode&& program_code, ProgramCode&& program_code_b);
static Shader CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,

Loading…
Cancel
Save