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@ -10,35 +10,34 @@ |
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/gcadapter/gc_poller.h"
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// Using extern as to avoid multply defined symbols.
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extern Common::SPSCQueue<GCPadStatus> pad_queue[4]; |
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extern struct GCState state[4]; |
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namespace InputCommon { |
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namespace InputCommon { |
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class GCButton final : public Input::ButtonDevice { |
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class GCButton final : public Input::ButtonDevice { |
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public: |
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public: |
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explicit GCButton(int port_, int button_, int axis_) : port(port_), button(button_) {} |
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explicit GCButton(int port_, int button_, int axis_, GCAdapter::Adapter* adapter) |
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: port(port_), button(button_), gcadapter(adapter) {} |
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~GCButton() override; |
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~GCButton() override; |
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bool GetStatus() const override { |
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bool GetStatus() const override { |
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return state[port].buttons.at(button); |
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return gcadapter->GetPadState()[port].buttons.at(button); |
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} |
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} |
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private: |
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private: |
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const int port; |
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const int port; |
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const int button; |
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const int button; |
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GCAdapter::Adapter* gcadapter; |
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}; |
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}; |
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class GCAxisButton final : public Input::ButtonDevice { |
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class GCAxisButton final : public Input::ButtonDevice { |
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public: |
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public: |
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explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_) |
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_) { |
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} |
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explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_, |
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GCAdapter::Adapter* adapter) |
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), |
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gcadapter(adapter) {} |
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bool GetStatus() const override { |
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bool GetStatus() const override { |
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const float axis_value = (state[port].axes.at(axis) - 128.0f) / 128.0f; |
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const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f; |
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if (trigger_if_greater) { |
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if (trigger_if_greater) { |
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return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
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return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
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} |
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} |
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@ -50,14 +49,15 @@ private: |
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const int axis; |
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const int axis; |
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float threshold; |
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float threshold; |
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bool trigger_if_greater; |
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bool trigger_if_greater; |
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GCAdapter::Adapter* gcadapter; |
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}; |
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}; |
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GCButtonFactory::GCButtonFactory() { |
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GCButtonFactory::GCButtonFactory() { |
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GCAdapter::Init(); |
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adapter = GCAdapter::Adapter::GetInstance(); |
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} |
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} |
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GCButton::~GCButton() { |
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GCButton::~GCButton() { |
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GCAdapter::Shutdown(); |
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// GCAdapter::Shutdown();
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} |
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} |
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std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { |
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std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { |
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@ -77,76 +77,76 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param |
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trigger_if_greater = true; |
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trigger_if_greater = true; |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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} |
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} |
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return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater); |
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return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, adapter); |
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} |
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} |
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std::unique_ptr<GCButton> button = |
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std::unique_ptr<GCButton> button = |
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0)); |
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std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter); |
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return std::move(button); |
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return std::move(button); |
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} |
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} |
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Common::ParamPackage GCButtonFactory::GetNextInput() { |
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Common::ParamPackage GCButtonFactory::GetNextInput() { |
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Common::ParamPackage params; |
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Common::ParamPackage params; |
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GCPadStatus pad; |
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GCAdapter::GCPadStatus pad; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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while (pad_queue[i].Pop(pad)) { |
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while (adapter->GetPadQueue()[i].Pop(pad)) { |
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// This while loop will break on the earliest detected button
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// This while loop will break on the earliest detected button
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params.Set("engine", "gcpad"); |
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params.Set("engine", "gcpad"); |
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params.Set("port", i); |
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params.Set("port", i); |
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// I was debating whether to keep these verbose for ease of reading
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// I was debating whether to keep these verbose for ease of reading
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// or to use a while loop shifting the bits to test and set the value.
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// or to use a while loop shifting the bits to test and set the value.
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if (pad.button & PAD_BUTTON_A) { |
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params.Set("button", PAD_BUTTON_A); |
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if (pad.button & GCAdapter::PAD_BUTTON_A) { |
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params.Set("button", GCAdapter::PAD_BUTTON_A); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_B) { |
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params.Set("button", PAD_BUTTON_B); |
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if (pad.button & GCAdapter::PAD_BUTTON_B) { |
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params.Set("button", GCAdapter::PAD_BUTTON_B); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_X) { |
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params.Set("button", PAD_BUTTON_X); |
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if (pad.button & GCAdapter::PAD_BUTTON_X) { |
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params.Set("button", GCAdapter::PAD_BUTTON_X); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_Y) { |
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params.Set("button", PAD_BUTTON_Y); |
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if (pad.button & GCAdapter::PAD_BUTTON_Y) { |
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params.Set("button", GCAdapter::PAD_BUTTON_Y); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_DOWN) { |
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params.Set("button", PAD_BUTTON_DOWN); |
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if (pad.button & GCAdapter::PAD_BUTTON_DOWN) { |
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params.Set("button", GCAdapter::PAD_BUTTON_DOWN); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_LEFT) { |
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params.Set("button", PAD_BUTTON_LEFT); |
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if (pad.button & GCAdapter::PAD_BUTTON_LEFT) { |
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params.Set("button", GCAdapter::PAD_BUTTON_LEFT); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_RIGHT) { |
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params.Set("button", PAD_BUTTON_RIGHT); |
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if (pad.button & GCAdapter::PAD_BUTTON_RIGHT) { |
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params.Set("button", GCAdapter::PAD_BUTTON_RIGHT); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_UP) { |
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params.Set("button", PAD_BUTTON_UP); |
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if (pad.button & GCAdapter::PAD_BUTTON_UP) { |
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params.Set("button", GCAdapter::PAD_BUTTON_UP); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_TRIGGER_L) { |
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params.Set("button", PAD_TRIGGER_L); |
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if (pad.button & GCAdapter::PAD_TRIGGER_L) { |
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params.Set("button", GCAdapter::PAD_TRIGGER_L); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_TRIGGER_R) { |
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params.Set("button", PAD_TRIGGER_R); |
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if (pad.button & GCAdapter::PAD_TRIGGER_R) { |
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params.Set("button", GCAdapter::PAD_TRIGGER_R); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_TRIGGER_Z) { |
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params.Set("button", PAD_TRIGGER_Z); |
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if (pad.button & GCAdapter::PAD_TRIGGER_Z) { |
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params.Set("button", GCAdapter::PAD_TRIGGER_Z); |
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break; |
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break; |
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} |
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} |
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if (pad.button & PAD_BUTTON_START) { |
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params.Set("button", PAD_BUTTON_START); |
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if (pad.button & GCAdapter::PAD_BUTTON_START) { |
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params.Set("button", GCAdapter::PAD_BUTTON_START); |
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break; |
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break; |
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} |
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} |
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// For Axis button implementation
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// For Axis button implementation
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if (pad.axis_which != 255) { |
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params.Set("axis", pad.axis_which); |
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params.Set("button", PAD_STICK); |
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if (pad.axis != GCAdapter::PadAxes::Undefined) { |
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params.Set("axis", static_cast<u8>(pad.axis)); |
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params.Set("button", GCAdapter::PAD_STICK); |
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if (pad.axis_value > 128) { |
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if (pad.axis_value > 128) { |
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params.Set("direction", "+"); |
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params.Set("direction", "+"); |
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params.Set("threshold", "0.5"); |
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params.Set("threshold", "0.5"); |
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@ -164,30 +164,30 @@ Common::ParamPackage GCButtonFactory::GetNextInput() { |
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void GCButtonFactory::BeginConfiguration() { |
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void GCButtonFactory::BeginConfiguration() { |
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polling = true; |
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polling = true; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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pad_queue[i].Clear(); |
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adapter->GetPadQueue()[i].Clear(); |
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} |
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} |
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GCAdapter::BeginConfiguration(); |
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adapter->BeginConfiguration(); |
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} |
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} |
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void GCButtonFactory::EndConfiguration() { |
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void GCButtonFactory::EndConfiguration() { |
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polling = false; |
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polling = false; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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pad_queue[i].Clear(); |
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adapter->GetPadQueue()[i].Clear(); |
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} |
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} |
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GCAdapter::EndConfiguration(); |
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adapter->EndConfiguration(); |
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} |
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} |
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class GCAnalog final : public Input::AnalogDevice { |
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class GCAnalog final : public Input::AnalogDevice { |
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public: |
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public: |
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GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_) |
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {} |
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GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter) |
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter) {} |
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float GetAxis(int axis) const { |
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float GetAxis(int axis) const { |
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std::lock_guard lock{mutex}; |
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std::lock_guard lock{mutex}; |
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// division is not by a perfect 128 to account for some variance in center location
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// division is not by a perfect 128 to account for some variance in center location
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// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
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// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
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// [20-230]
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// [20-230]
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return (state[port].axes.at(axis) - 128.0f) / 95.0f; |
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return (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 95.0f; |
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} |
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} |
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const { |
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const { |
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@ -238,10 +238,13 @@ private: |
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const int axis_y; |
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const int axis_y; |
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const float deadzone; |
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const float deadzone; |
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mutable std::mutex mutex; |
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mutable std::mutex mutex; |
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GCAdapter::Adapter* gcadapter; |
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}; |
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}; |
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/// An analog device factory that creates analog devices from GC Adapter
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/// An analog device factory that creates analog devices from GC Adapter
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GCAnalogFactory::GCAnalogFactory(){}; |
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GCAnalogFactory::GCAnalogFactory() { |
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adapter = GCAdapter::Adapter::GetInstance(); |
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}; |
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/**
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/**
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* Creates analog device from joystick axes |
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* Creates analog device from joystick axes |
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@ -257,35 +260,36 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param |
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const int axis_y = params.Get("axis_y", 1); |
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const int axis_y = params.Get("axis_y", 1); |
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); |
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); |
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return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone); |
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return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter); |
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} |
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} |
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void GCAnalogFactory::BeginConfiguration() { |
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void GCAnalogFactory::BeginConfiguration() { |
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polling = true; |
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polling = true; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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pad_queue[i].Clear(); |
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adapter->GetPadQueue()[i].Clear(); |
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} |
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} |
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GCAdapter::BeginConfiguration(); |
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adapter->BeginConfiguration(); |
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} |
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} |
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void GCAnalogFactory::EndConfiguration() { |
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void GCAnalogFactory::EndConfiguration() { |
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polling = false; |
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polling = false; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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pad_queue[i].Clear(); |
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adapter->GetPadQueue()[i].Clear(); |
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} |
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} |
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GCAdapter::EndConfiguration(); |
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adapter->EndConfiguration(); |
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} |
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} |
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Common::ParamPackage GCAnalogFactory::GetNextInput() { |
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Common::ParamPackage GCAnalogFactory::GetNextInput() { |
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GCPadStatus pad; |
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GCAdapter::GCPadStatus pad; |
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for (int i = 0; i < 4; i++) { |
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for (int i = 0; i < 4; i++) { |
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while (pad_queue[i].Pop(pad)) { |
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if (pad.axis_which == 255 || std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) { |
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while (adapter->GetPadQueue()[i].Pop(pad)) { |
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if (pad.axis == GCAdapter::PadAxes::Undefined || |
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std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) { |
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continue; |
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continue; |
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} |
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} |
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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// a second SDL event. The axes also must be from the same joystick.
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const int axis = pad.axis_which; |
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const u8 axis = static_cast<u8>(pad.axis); |
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if (analog_x_axis == -1) { |
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if (analog_x_axis == -1) { |
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analog_x_axis = axis; |
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analog_x_axis = axis; |
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controller_number = i; |
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controller_number = i; |
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@ -307,4 +311,5 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() { |
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} |
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} |
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return params; |
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return params; |
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} |
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} |
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} // namespace InputCommon
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} // namespace InputCommon
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