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[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently

Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>
pull/2902/head
JPikachu 4 months ago
committed by crueter
parent
commit
0dee1df85f
  1. 14
      src/core/hle/service/am/service/common_state_getter.cpp
  2. 2
      src/core/hle/service/am/service/common_state_getter.h

14
src/core/hle/service/am/service/common_state_getter.cpp

@ -30,8 +30,8 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_, std::shared_ptr<Ap
{8, D<&ICommonStateGetter::GetBootMode>, "GetBootMode"},
{9, D<&ICommonStateGetter::GetCurrentFocusState>, "GetCurrentFocusState"},
{10, D<&ICommonStateGetter::RequestToAcquireSleepLock>, "RequestToAcquireSleepLock"},
{11, nullptr, "ReleaseSleepLock"},
{12, nullptr, "ReleaseSleepLockTransiently"},
{11, D<&ICommonStateGetter::ReleaseSleepLock>, "ReleaseSleepLock"},
{12, D<&ICommonStateGetter::ReleaseSleepLockTransiently>, "ReleaseSleepLockTransiently"},
{13, D<&ICommonStateGetter::GetAcquiredSleepLockEvent>, "GetAcquiredSleepLockEvent"},
{14, nullptr, "GetWakeupCount"},
{20, nullptr, "PushToGeneralChannel"},
@ -112,6 +112,16 @@ Result ICommonStateGetter::RequestToAcquireSleepLock() {
R_SUCCEED();
}
Result ICommonStateGetter::ReleaseSleepLock() {
LOG_WARNING(Service_AM, "(STUBBED) called");
R_SUCCEED();
}
Result ICommonStateGetter::ReleaseSleepLockTransiently() {
LOG_WARNING(Service_AM, "(STUBBED) called");
R_SUCCEED();
}
Result ICommonStateGetter::GetAcquiredSleepLockEvent(
OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_WARNING(Service_AM, "called");

2
src/core/hle/service/am/service/common_state_getter.h

@ -29,6 +29,8 @@ private:
Result ReceiveMessage(Out<AppletMessage> out_applet_message);
Result GetCurrentFocusState(Out<FocusState> out_focus_state);
Result RequestToAcquireSleepLock();
Result ReleaseSleepLock();
Result ReleaseSleepLockTransiently();
Result GetAcquiredSleepLockEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetReaderLockAccessorEx(Out<SharedPointer<ILockAccessor>> out_lock_accessor,
u32 button_type);

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