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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2012 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvflinger/buffer_item.h"
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#include "core/hle/service/nvflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
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namespace android { |
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BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_) |
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: ConsumerBase{std::move(consumer_)} {} |
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Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns, |
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bool wait_for_fence) { |
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if (!item) { |
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return Status::BadValue; |
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} |
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std::unique_lock lock(mutex); |
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if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) { |
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if (status != Status::NoBufferAvailable) { |
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LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status); |
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} |
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return status; |
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} |
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if (wait_for_fence) { |
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UNIMPLEMENTED(); |
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} |
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item->graphic_buffer = slots[item->slot].graphic_buffer; |
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return Status::NoError; |
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} |
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) { |
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std::unique_lock lock(mutex); |
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence); |
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status != Status::NoError) { |
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LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status); |
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} |
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if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer); |
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status != Status::NoError) { |
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LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status); |
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return status; |
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} |
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return Status::NoError; |
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} |
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} // namespace android
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