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@ -82,6 +82,12 @@ public: |
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state.buttons.insert_or_assign(button, value); |
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state.buttons.insert_or_assign(button, value); |
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} |
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} |
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void PreSetButton(int button) { |
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if (!state.buttons.contains(button)) { |
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SetButton(button, false); |
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} |
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} |
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void SetMotion(SDL_ControllerSensorEvent event) { |
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void SetMotion(SDL_ControllerSensorEvent event) { |
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constexpr float gravity_constant = 9.80665f; |
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constexpr float gravity_constant = 9.80665f; |
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std::lock_guard lock{mutex}; |
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std::lock_guard lock{mutex}; |
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@ -155,9 +161,16 @@ public: |
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state.axes.insert_or_assign(axis, value); |
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state.axes.insert_or_assign(axis, value); |
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} |
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} |
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float GetAxis(int axis, float range) const { |
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void PreSetAxis(int axis) { |
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if (!state.axes.contains(axis)) { |
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SetAxis(axis, 0); |
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} |
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} |
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float GetAxis(int axis, float range, float offset) const { |
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std::lock_guard lock{mutex}; |
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std::lock_guard lock{mutex}; |
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return static_cast<float>(state.axes.at(axis)) / (32767.0f * range); |
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const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f; |
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return (value + offset) / range; |
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} |
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} |
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bool RumblePlay(u16 amp_low, u16 amp_high) { |
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bool RumblePlay(u16 amp_low, u16 amp_high) { |
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@ -174,9 +187,10 @@ public: |
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return false; |
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return false; |
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} |
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} |
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { |
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float x = GetAxis(axis_x, range); |
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float y = GetAxis(axis_y, range); |
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x, |
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float offset_y) const { |
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float x = GetAxis(axis_x, range, offset_x); |
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float y = GetAxis(axis_y, range, offset_y); |
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y = -y; // 3DS uses an y-axis inverse from SDL
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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// Make sure the coordinates are in the unit circle,
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@ -483,7 +497,7 @@ public: |
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trigger_if_greater(trigger_if_greater_) {} |
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trigger_if_greater(trigger_if_greater_) {} |
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bool GetStatus() const override { |
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bool GetStatus() const override { |
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const float axis_value = joystick->GetAxis(axis, 1.0f); |
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const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); |
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if (trigger_if_greater) { |
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if (trigger_if_greater) { |
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return axis_value > threshold; |
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return axis_value > threshold; |
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} |
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} |
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@ -500,12 +514,14 @@ private: |
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class SDLAnalog final : public Input::AnalogDevice { |
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class SDLAnalog final : public Input::AnalogDevice { |
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public: |
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public: |
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explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, |
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explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, |
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bool invert_x_, bool invert_y_, float deadzone_, float range_) |
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bool invert_x_, bool invert_y_, float deadzone_, float range_, |
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float offset_x_, float offset_y_) |
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), |
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), |
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invert_y(invert_y_), deadzone(deadzone_), range(range_) {} |
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invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_), |
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offset_y(offset_y_) {} |
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std::tuple<float, float> GetStatus() const override { |
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std::tuple<float, float> GetStatus() const override { |
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auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); |
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auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y); |
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const float r = std::sqrt((x * x) + (y * y)); |
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const float r = std::sqrt((x * x) + (y * y)); |
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if (invert_x) { |
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if (invert_x) { |
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x = -x; |
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x = -x; |
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@ -522,8 +538,8 @@ public: |
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} |
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} |
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std::tuple<float, float> GetRawStatus() const override { |
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std::tuple<float, float> GetRawStatus() const override { |
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const float x = joystick->GetAxis(axis_x, range); |
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const float y = joystick->GetAxis(axis_y, range); |
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const float x = joystick->GetAxis(axis_x, range, offset_x); |
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const float y = joystick->GetAxis(axis_y, range, offset_y); |
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return {x, -y}; |
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return {x, -y}; |
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} |
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} |
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@ -555,6 +571,8 @@ private: |
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const bool invert_y; |
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const bool invert_y; |
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const float deadzone; |
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const float deadzone; |
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const float range; |
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const float range; |
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const float offset_x; |
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const float offset_y; |
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}; |
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}; |
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class SDLVibration final : public Input::VibrationDevice { |
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class SDLVibration final : public Input::VibrationDevice { |
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@ -621,7 +639,7 @@ public: |
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trigger_if_greater(trigger_if_greater_) {} |
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trigger_if_greater(trigger_if_greater_) {} |
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Input::MotionStatus GetStatus() const override { |
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Input::MotionStatus GetStatus() const override { |
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const float axis_value = joystick->GetAxis(axis, 1.0f); |
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const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); |
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bool trigger = axis_value < threshold; |
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bool trigger = axis_value < threshold; |
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if (trigger_if_greater) { |
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if (trigger_if_greater) { |
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trigger = axis_value > threshold; |
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trigger = axis_value > threshold; |
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@ -720,13 +738,13 @@ public: |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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} |
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} |
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// This is necessary so accessing GetAxis with axis won't crash
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0); |
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joystick->PreSetAxis(axis); |
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return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); |
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return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); |
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} |
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} |
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const int button = params.Get("button", 0); |
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const int button = params.Get("button", 0); |
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// This is necessary so accessing GetButton with button won't crash
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false); |
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joystick->PreSetButton(button); |
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return std::make_unique<SDLButton>(joystick, button, toggle); |
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return std::make_unique<SDLButton>(joystick, button, toggle); |
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} |
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} |
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@ -757,13 +775,15 @@ public: |
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const std::string invert_y_value = params.Get("invert_y", "+"); |
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const std::string invert_y_value = params.Get("invert_y", "+"); |
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const bool invert_x = invert_x_value == "-"; |
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const bool invert_x = invert_x_value == "-"; |
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const bool invert_y = invert_y_value == "-"; |
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const bool invert_y = invert_y_value == "-"; |
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const float offset_x = params.Get("offset_x", 0.0f); |
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const float offset_y = params.Get("offset_y", 0.0f); |
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auto joystick = state.GetSDLJoystickByGUID(guid, port); |
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auto joystick = state.GetSDLJoystickByGUID(guid, port); |
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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joystick->SetAxis(axis_x, 0); |
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joystick->SetAxis(axis_y, 0); |
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joystick->PreSetAxis(axis_x); |
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joystick->PreSetAxis(axis_y); |
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, |
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, |
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range); |
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range, offset_x, offset_y); |
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} |
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} |
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private: |
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private: |
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@ -844,13 +864,13 @@ public: |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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LOG_ERROR(Input, "Unknown direction {}", direction_name); |
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} |
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} |
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// This is necessary so accessing GetAxis with axis won't crash
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0); |
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joystick->PreSetAxis(axis); |
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return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); |
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return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); |
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} |
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} |
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const int button = params.Get("button", 0); |
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const int button = params.Get("button", 0); |
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// This is necessary so accessing GetButton with button won't crash
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false); |
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joystick->PreSetButton(button); |
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return std::make_unique<SDLButtonMotion>(joystick, button); |
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return std::make_unique<SDLButtonMotion>(joystick, button); |
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} |
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} |
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@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid |
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params.Set("port", port); |
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params.Set("port", port); |
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params.Set("guid", std::move(guid)); |
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params.Set("guid", std::move(guid)); |
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params.Set("button", button); |
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params.Set("button", button); |
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params.Set("toggle", false); |
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return params; |
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return params; |
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} |
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} |
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@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu |
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} |
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} |
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Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, |
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Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, |
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int axis_y) { |
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int axis_y, float offset_x, float offset_y) { |
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Common::ParamPackage params; |
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Common::ParamPackage params; |
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params.Set("engine", "sdl"); |
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params.Set("engine", "sdl"); |
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params.Set("port", port); |
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params.Set("port", port); |
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params.Set("guid", guid); |
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params.Set("guid", guid); |
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params.Set("axis_x", axis_x); |
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params.Set("axis_x", axis_x); |
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params.Set("axis_y", axis_y); |
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params.Set("axis_y", axis_y); |
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params.Set("offset_x", offset_x); |
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params.Set("offset_y", offset_y); |
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params.Set("invert_x", "+"); |
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params.Set("invert_x", "+"); |
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params.Set("invert_y", "+"); |
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params.Set("invert_y", "+"); |
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return params; |
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return params; |
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@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa |
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const auto& binding_left_y = |
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const auto& binding_left_y = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
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if (params.Has("guid2")) { |
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if (params.Has("guid2")) { |
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joystick2->PreSetAxis(binding_left_x.value.axis); |
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joystick2->PreSetAxis(binding_left_y.value.axis); |
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const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0); |
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const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0); |
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mapping.insert_or_assign( |
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mapping.insert_or_assign( |
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Settings::NativeAnalog::LStick, |
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Settings::NativeAnalog::LStick, |
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BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), |
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BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), |
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binding_left_x.value.axis, binding_left_y.value.axis)); |
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binding_left_x.value.axis, binding_left_y.value.axis, |
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left_offset_x, left_offset_y)); |
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} else { |
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} else { |
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joystick->PreSetAxis(binding_left_x.value.axis); |
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joystick->PreSetAxis(binding_left_y.value.axis); |
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const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0); |
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const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0); |
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mapping.insert_or_assign( |
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mapping.insert_or_assign( |
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Settings::NativeAnalog::LStick, |
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Settings::NativeAnalog::LStick, |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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binding_left_x.value.axis, binding_left_y.value.axis)); |
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binding_left_x.value.axis, binding_left_y.value.axis, |
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left_offset_x, left_offset_y)); |
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} |
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} |
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const auto& binding_right_x = |
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const auto& binding_right_x = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
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const auto& binding_right_y = |
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const auto& binding_right_y = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
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joystick->PreSetAxis(binding_right_x.value.axis); |
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joystick->PreSetAxis(binding_right_y.value.axis); |
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const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0); |
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const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0); |
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, |
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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binding_right_x.value.axis, |
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binding_right_x.value.axis, |
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binding_right_y.value.axis)); |
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binding_right_y.value.axis, right_offset_x, |
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right_offset_y)); |
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return mapping; |
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return mapping; |
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} |
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} |
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@ -1563,8 +1601,9 @@ public: |
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} |
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} |
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if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { |
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if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { |
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// Set offset to zero since the joystick is not on center
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auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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first_axis, axis); |
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first_axis, axis, 0, 0); |
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first_axis = -1; |
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first_axis = -1; |
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return params; |
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return params; |
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} |
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} |
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