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shader_conversion: add conversion I2F for Short

nce_cpp
Nguyen Dac Nam 6 years ago
committed by GitHub
parent
commit
0d9361d21f
  1. 11
      src/video_core/shader/decode/conversion.cpp

11
src/video_core/shader/decode/conversion.cpp

@ -83,14 +83,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const bool input_signed = instr.conversion.is_input_signed; const bool input_signed = instr.conversion.is_input_signed;
if (instr.conversion.src_size == Register::Size::Byte) {
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
if (offset > 0) {
if (const u32 offset = instr.conversion.int_src.selector; offset > 0) {
ASSERT(instr.conversion.src_size == Register::Size::Byte ||
instr.conversion.src_size == Register::Size::Short);
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed, value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
std::move(value), Immediate(offset));
}
} else {
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
std::move(value), Immediate(offset * 8));
} }
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed); value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);

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