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@ -3,17 +3,8 @@ |
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# could affect the result, but much more unlikely than the following files. Keeping a list of files |
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# could affect the result, but much more unlikely than the following files. Keeping a list of files |
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update |
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update |
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") |
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") |
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if (DEFINED ENV{CI}) |
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if (DEFINED ENV{TRAVIS}) |
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) |
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set(BUILD_TAG $ENV{TRAVIS_TAG}) |
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elseif(DEFINED ENV{APPVEYOR}) |
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) |
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) |
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elseif(DEFINED ENV{AZURE}) |
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set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME}) |
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set(BUILD_TAG $ENV{AZURE_REPO_TAG}) |
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endif() |
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if (DEFINED ENV{AZURECIREPO}) |
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set(BUILD_REPOSITORY $ENV{AZURECIREPO}) |
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endif() |
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endif() |
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if (DEFINED ENV{TITLEBARFORMATIDLE}) |
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if (DEFINED ENV{TITLEBARFORMATIDLE}) |
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set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) |
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set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) |
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