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[vk] VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL -> VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
pull/3260/head
Caio Oliveira 1 month ago
parent
commit
09d58d9455
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  1. 2
      src/video_core/renderer_vulkan/blit_image.cpp

2
src/video_core/renderer_vulkan/blit_image.cpp

@ -592,7 +592,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region,
src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
BeginRenderPass(cmdbuf, dst_framebuffer);
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);

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