Browse Source
Support additional screen layouts.
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.nce_cpp
16 changed files with 517 additions and 127 deletions
-
4src/citra/config.cpp
-
10src/citra/default_ini.h
-
5src/citra/emu_window/emu_window_sdl2.cpp
-
4src/citra_qt/bootmanager.cpp
-
10src/citra_qt/config.cpp
-
1src/citra_qt/configure_dialog.cpp
-
4src/citra_qt/configure_graphics.cpp
-
115src/citra_qt/configure_graphics.ui
-
2src/common/CMakeLists.txt
-
68src/common/emu_window.cpp
-
30src/common/emu_window.h
-
312src/common/framebuffer_layout.cpp
-
43src/common/framebuffer_layout.h
-
7src/core/settings.cpp
-
11src/core/settings.h
-
18src/video_core/renderer_opengl/renderer_opengl.cpp
@ -0,0 +1,312 @@ |
|||||
|
// Copyright 2016 Citra Emulator Project
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include <cmath>
|
||||
|
|
||||
|
#include "common/assert.h"
|
||||
|
#include "common/framebuffer_layout.h"
|
||||
|
#include "video_core/video_core.h"
|
||||
|
|
||||
|
namespace Layout { |
||||
|
static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
||||
|
VideoCore::kScreenTopWidth; |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.top_screen.left = 0; |
||||
|
res.top_screen.right = res.top_screen.left + width; |
||||
|
res.top_screen.top = (height - viewport_height) / 2; |
||||
|
res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
||||
|
|
||||
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
||||
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
||||
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
||||
|
|
||||
|
res.bottom_screen.left = bottom_border; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
||||
|
res.bottom_screen.top = res.top_screen.bottom; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
|
||||
|
res.top_screen.left = (width - viewport_width) / 2; |
||||
|
res.top_screen.right = res.top_screen.left + viewport_width; |
||||
|
res.top_screen.top = 0; |
||||
|
res.top_screen.bottom = res.top_screen.top + height / 2; |
||||
|
|
||||
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
||||
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
||||
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
||||
|
|
||||
|
res.bottom_screen.left = res.top_screen.left + bottom_border; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
||||
|
res.bottom_screen.top = res.top_screen.bottom; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
||||
|
VideoCore::kScreenTopWidth; |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.top_screen.left = 0; |
||||
|
res.top_screen.right = res.top_screen.left + width; |
||||
|
|
||||
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
||||
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
||||
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
||||
|
|
||||
|
res.bottom_screen.left = bottom_border; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
||||
|
res.bottom_screen.top = (height - viewport_height) / 2; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
||||
|
|
||||
|
res.top_screen.top = res.bottom_screen.bottom; |
||||
|
res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
res.top_screen.left = (width - viewport_width) / 2; |
||||
|
res.top_screen.right = res.top_screen.left + viewport_width; |
||||
|
|
||||
|
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
||||
|
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
||||
|
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
||||
|
|
||||
|
res.bottom_screen.left = res.top_screen.left + bottom_border; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
||||
|
res.bottom_screen.top = 0; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
||||
|
|
||||
|
res.top_screen.top = res.bottom_screen.bottom; |
||||
|
res.top_screen.bottom = res.top_screen.top + height / 2; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, true, false, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / |
||||
|
VideoCore::kScreenTopWidth; |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.top_screen.left = 0; |
||||
|
res.top_screen.right = res.top_screen.left + width; |
||||
|
res.top_screen.top = (height - viewport_height) / 2; |
||||
|
res.top_screen.bottom = res.top_screen.top + viewport_height; |
||||
|
|
||||
|
res.bottom_screen.left = 0; |
||||
|
res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
||||
|
res.bottom_screen.top = 0; |
||||
|
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
|
||||
|
res.top_screen.left = (width - viewport_width) / 2; |
||||
|
res.top_screen.right = res.top_screen.left + viewport_width; |
||||
|
res.top_screen.top = 0; |
||||
|
res.top_screen.bottom = res.top_screen.top + height; |
||||
|
|
||||
|
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
||||
|
res.bottom_screen.left = 0; |
||||
|
res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
||||
|
res.bottom_screen.top = 0; |
||||
|
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, false, true, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / |
||||
|
VideoCore::kScreenBottomWidth; |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.bottom_screen.left = 0; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + width; |
||||
|
res.bottom_screen.top = (height - viewport_height) / 2; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
||||
|
|
||||
|
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
||||
|
res.top_screen.left = 0; |
||||
|
res.top_screen.right = VideoCore::kScreenTopWidth; |
||||
|
res.top_screen.top = 0; |
||||
|
res.top_screen.bottom = VideoCore::kScreenTopHeight; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
|
||||
|
res.bottom_screen.left = (width - viewport_width) / 2; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + viewport_width; |
||||
|
res.bottom_screen.top = 0; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + height; |
||||
|
|
||||
|
res.top_screen.left = 0; |
||||
|
res.top_screen.right = VideoCore::kScreenTopWidth; |
||||
|
res.top_screen.top = 0; |
||||
|
res.top_screen.bottom = VideoCore::kScreenTopHeight; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / |
||||
|
(VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.top_screen.left = 0; |
||||
|
// Top screen occupies 4 / 5ths of the total width
|
||||
|
res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
||||
|
res.top_screen.top = (height - viewport_height) / 2; |
||||
|
res.top_screen.bottom = res.top_screen.top + viewport_height; |
||||
|
|
||||
|
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
||||
|
VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); |
||||
|
|
||||
|
res.bottom_screen.left = res.top_screen.right; |
||||
|
res.bottom_screen.right = width; |
||||
|
res.bottom_screen.bottom = res.top_screen.bottom; |
||||
|
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
// Break the viewport into fifths and give top 4 of them
|
||||
|
int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
||||
|
|
||||
|
res.top_screen.left = (width - viewport_width) / 2; |
||||
|
res.top_screen.right = res.top_screen.left + fifth_width * 4; |
||||
|
res.top_screen.top = 0; |
||||
|
res.top_screen.bottom = height; |
||||
|
|
||||
|
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
||||
|
VideoCore::kScreenBottomWidth) * (fifth_width)); |
||||
|
|
||||
|
res.bottom_screen.left = res.top_screen.right; |
||||
|
res.bottom_screen.right = width - (width - viewport_width) / 2; |
||||
|
res.bottom_screen.bottom = res.top_screen.bottom; |
||||
|
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { |
||||
|
|
||||
|
ASSERT(width > 0); |
||||
|
ASSERT(height > 0); |
||||
|
|
||||
|
FramebufferLayout res {width, height, true, true, {}, {}}; |
||||
|
|
||||
|
float window_aspect_ratio = static_cast<float>(height) / width; |
||||
|
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / |
||||
|
(VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); |
||||
|
|
||||
|
if (window_aspect_ratio > emulation_aspect_ratio) { |
||||
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
|
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
||||
|
|
||||
|
res.bottom_screen.left = 0; |
||||
|
// Top screen occupies 4 / 5ths of the total width
|
||||
|
res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
||||
|
res.bottom_screen.top = (height - viewport_height) / 2; |
||||
|
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
||||
|
|
||||
|
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
||||
|
VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); |
||||
|
|
||||
|
res.top_screen.left = res.bottom_screen.right; |
||||
|
res.top_screen.right = width; |
||||
|
res.top_screen.bottom = res.bottom_screen.bottom; |
||||
|
res.top_screen.top = res.top_screen.bottom - top_height; |
||||
|
} else { |
||||
|
// Otherwise, apply borders to the left and right sides of the window.
|
||||
|
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
||||
|
// Break the viewport into fifths and give top 4 of them
|
||||
|
int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
||||
|
|
||||
|
res.bottom_screen.left = (width - viewport_width) / 2; |
||||
|
res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; |
||||
|
res.bottom_screen.top = 0; |
||||
|
res.bottom_screen.bottom = height; |
||||
|
|
||||
|
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
||||
|
VideoCore::kScreenTopWidth) * (fifth_width)); |
||||
|
|
||||
|
res.top_screen.left = res.bottom_screen.right; |
||||
|
res.top_screen.right = width - (width - viewport_width) / 2; |
||||
|
res.top_screen.bottom = res.bottom_screen.bottom; |
||||
|
res.top_screen.top = res.top_screen.bottom - top_height; |
||||
|
} |
||||
|
|
||||
|
return res; |
||||
|
} |
||||
|
|
||||
|
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
||||
|
return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); |
||||
|
} |
||||
|
|
||||
|
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
||||
|
return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); |
||||
|
} |
||||
|
|
||||
|
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
||||
|
return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,43 @@ |
|||||
|
// Copyright 2016 Citra Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include "common/math_util.h" |
||||
|
namespace Layout { |
||||
|
/// Describes the layout of the window framebuffer (size and top/bottom screen positions) |
||||
|
struct FramebufferLayout { |
||||
|
unsigned width; |
||||
|
unsigned height; |
||||
|
bool top_screen_enabled; |
||||
|
bool bottom_screen_enabled; |
||||
|
MathUtil::Rectangle<unsigned> top_screen; |
||||
|
MathUtil::Rectangle<unsigned> bottom_screen; |
||||
|
}; |
||||
|
|
||||
|
/** |
||||
|
* Factory method for constructing a default FramebufferLayout |
||||
|
* @param width Window framebuffer width in pixels |
||||
|
* @param height Window framebuffer height in pixels |
||||
|
* @return Newly created FramebufferLayout object with default screen regions initialized |
||||
|
*/ |
||||
|
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); |
||||
|
|
||||
|
/** |
||||
|
* Factory method for constructing a FramebufferLayout with only the top screen |
||||
|
* @param width Window framebuffer width in pixels |
||||
|
* @param height Window framebuffer height in pixels |
||||
|
* @return Newly created FramebufferLayout object with default screen regions initialized |
||||
|
*/ |
||||
|
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); |
||||
|
|
||||
|
/** |
||||
|
* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right |
||||
|
* This is useful in particular because it matches well with a 1920x1080 resolution monitor |
||||
|
* @param width Window framebuffer width in pixels |
||||
|
* @param height Window framebuffer height in pixels |
||||
|
* @return Newly created FramebufferLayout object with default screen regions initialized |
||||
|
*/ |
||||
|
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); |
||||
|
} |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue