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@ -760,11 +760,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres |
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// Look up surface in the cache based on address
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// Look up surface in the cache based on address
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Surface surface{TryGet(params.addr)}; |
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Surface surface{TryGet(params.addr)}; |
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if (surface) { |
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if (surface) { |
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if (Settings::values.use_accurate_framebuffers) { |
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// If use_accurate_framebuffers is enabled, always load from memory
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FlushSurface(surface); |
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Unregister(surface); |
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} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { |
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if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { |
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// Use the cached surface as-is
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// Use the cached surface as-is
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return surface; |
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return surface; |
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} else if (preserve_contents) { |
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} else if (preserve_contents) { |
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@ -818,13 +814,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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return new_surface; |
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return new_surface; |
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} |
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} |
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// When using accurate framebuffers, always copy old data to new surface, regardless of format
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if (Settings::values.use_accurate_framebuffers) { |
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auto source_format = GetFormatTuple(params.pixel_format, params.component_type); |
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auto source_format = GetFormatTuple(params.pixel_format, params.component_type); |
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auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); |
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auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); |
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size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); |
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size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); |
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// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
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// using the new format.
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// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
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// one using the new format.
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OGLBuffer pbo; |
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OGLBuffer pbo; |
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pbo.Create(); |
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pbo.Create(); |
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@ -834,25 +832,27 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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glGetCompressedTextureImage(surface->Texture().handle, 0, |
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glGetCompressedTextureImage(surface->Texture().handle, 0, |
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static_cast<GLsizei>(params.SizeInBytes()), nullptr); |
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static_cast<GLsizei>(params.SizeInBytes()), nullptr); |
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} else { |
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} else { |
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glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, |
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static_cast<GLsizei>(params.SizeInBytes()), nullptr); |
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glGetTextureImage(surface->Texture().handle, 0, source_format.format, |
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source_format.type, static_cast<GLsizei>(params.SizeInBytes()), |
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nullptr); |
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} |
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} |
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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// from the CPU.
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if (params.SizeInBytes() < new_params.SizeInBytes()) { |
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if (params.SizeInBytes() < new_params.SizeInBytes()) { |
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// Upload the rest of the memory.
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// Upload the rest of the memory.
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if (new_params.is_tiled) { |
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if (new_params.is_tiled) { |
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
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// the data in this case. Games like Super Mario Odyssey seem to hit this case when
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// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
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// doesn't clear it beforehand, the texture is already full of zeros.
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
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// of the data in this case. Games like Super Mario Odyssey seem to hit this case
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// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
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// but it doesn't clear it beforehand, the texture is already full of zeros.
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LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during " |
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LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during " |
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"reinterpretation but the texture is tiled."); |
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"reinterpretation but the texture is tiled."); |
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} |
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} |
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size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); |
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size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); |
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std::vector<u8> data(remaining_size); |
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std::vector<u8> data(remaining_size); |
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Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size()); |
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Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size()); |
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glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data()); |
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glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, |
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data.data()); |
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} |
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} |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
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@ -861,8 +861,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); |
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if (dest_format.compressed) { |
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if (dest_format.compressed) { |
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glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, |
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static_cast<GLsizei>(dest_rect.GetWidth()), |
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glCompressedTexSubImage2D( |
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GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), |
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, |
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, |
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static_cast<GLsizei>(new_params.SizeInBytes()), nullptr); |
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static_cast<GLsizei>(new_params.SizeInBytes()), nullptr); |
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} else { |
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} else { |
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@ -874,6 +874,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
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pbo.Release(); |
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pbo.Release(); |
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} |
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return new_surface; |
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return new_surface; |
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} |
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} |
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