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@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback |
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return; |
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} |
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// GC controllers have triggers not buttons
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if (npad_type == NpadStyleIndex::GameCube) { |
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if (index == Settings::NativeButton::ZR) { |
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return; |
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} |
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if (index == Settings::NativeButton::ZL) { |
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return; |
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} |
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} |
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switch (index) { |
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case Settings::NativeButton::A: |
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controller.npad_button_state.a.Assign(current_status.value); |
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@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac |
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return; |
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} |
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// Only GC controllers have analog triggers
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if (npad_type != NpadStyleIndex::GameCube) { |
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return; |
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} |
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const auto& trigger = controller.trigger_values[index]; |
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switch (index) { |
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